Multiplay, mechnaim based players.
HiyaSo I currently have implemented multiple with mechanim based avatars. I have the transfrom and animator viewers, as well as a view of my one component that uses the read/write streamsSo far, most...
View Articleexample about photon server and unity client
hi. im searching about how photon server and unity clients can connect and perform match making lobby and rooms. can you introduce me an example that performs these parts? I think client only can call...
View ArticlePhoton default installation
Hi I am trying to setup a clean install of photon server, however I don't see an option to start a default instance.I only get the options to choose from load balancing(my cloud), mmo demo and game...
View Articlehow to limtate max players in aroom?
hi. in my project there should 2 players in a room to make a game. one can create a room an other can join to play. how can I make that? components like transform views that are used for cloud can be...
View ArticlePhotonTransformView and PhotonRigidbodyView
Long and short of it is, if the players have rigidbodies, what should I use to synchronize it?I'm currently using transform view but unfortunately even with interpolation/extrapolation, it's rather...
View ArticlePUN vs Realtime vs Turnbased
Hi there, I've never used Photon before. I'm interested in making a Unity game that involves asynchronous drawing and responding to such. I'm a little confused as to all of the product offerings of...
View Articlephoton server RPC to client
Hi.I'm currently using photon cloud. And trying to use photon server for load balancing. How can I RPC to client?in client's script, I can do this: [PunRPC] public void OnStartGame() {...
View ArticlePlayer Name Blank When Connecting
I'm trying to obtain the names of new players that join a room. Despite the client setting its PhotonPlayer's name to something, the player that OnPhotonPlayerConnected provides on the master client...
View Articleflash Games and server side networking
Hi AllI am working on a game with a friend but while we have been testing it we have run into some issuesThe first one is that the game is an open world game where you can move about and interact with...
View ArticleConnect() to 'ns.exitgames.com' failed: System.Net.Sockets.SocketException:...
I keep getting this connection failed error in my unity. Am using the free version of PUN to develop my game and it creates alot of issues while testing. It doesnt always happen, but its pretty common....
View ArticleHow do i get the list of rooms available to join
I want to get the entire list of rooms that are hosted with some properties for perfect match makingplease help
View ArticleMultiple Join Disable
I want the same user logging on from different devices.I did research for it I found this CheckUserOnJoinbut i think this is no longer validi see code commented disable //public bool CheckUserOnJoin {...
View ArticleMemory Game Code .
I'm unable to find the code for the memory game on any page , I get the the tutorial about it as memory demo , but where is the code that i can read.
View ArticlePUN not removing disconnected players
Are there any known issues with photon not cleaning up players when a player disconnects? I'm running latest version as of 7-25-16 from unity asset store. I searched the forums and couldn't come up...
View ArticlePhoton Voice playback
I am having a problem with photon voice playback. Everything is working fine, but when I speak I can hear my voice too like some echo. I want to here other players only, not my voice too. Is there any...
View ArticleHaving trouble following part 9 of PUN Network tutorial
I'm following the PUN Network Tutorial found here:https://doc.photonengine.com/en-us/pun/current/tutorials/pun-basics-tutorial/player-ui-prefabThe trouble that I am having is that in the sample code it...
View ArticlePUN 1.75 is not compatible with .NET 2.0 Subset API Compatibility Level
Hi,After updating PUN version from 1.73 to 1.75 iOS build gives the following error.After changing API Compatibility Level to from .NET 2.0 Subset to .NET 2.0 I can take build successfully.I think...
View ArticleNot both transmitting voice, but just the client that was started last
Does any possible explanation for this behavior come to mind?- I have 2 clients to test -- whichever I start first will be able to hear the other, but the other won't be able to transmit to the first-...
View ArticleLet the master choose which user can talk (Photon Voice + Unity)
Hello everyone,We are using Photon Voice for a Virtual Classroom Unity project. The room is full of student with one teacher. I would like the teacher to be able to select who can talk.The teacher will...
View ArticleDuration of buffered RPCs
Hi,When using buffered RPCs, e.g. PhotonTargets.AllBuffered, how long will the RPC 'history' be remembered? Will all buffered RPCs be remembered for the whole lifetime of the room? Or are they expired...
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