Unity3D Scene not syncing
When connecting a new player, all objects that were created with the help of PhotonNetwork.Instantiate() are not created. But PhotonNetwork is specified that scene must be synchronized. Loading scene...
View ArticlePlease help with errors
or Photon free version with Photon Chat UIGeting the errorAssets/Photon Unity Networking/Editor/PhotonNetwork/AccountService.cs(23,14): error CS0101: The namespace `global::' already contains a...
View Article[Fixed] Unable to Setup Local Photon Server
Hi,I am trying to set up a local server that connects 4 pcs together with a switch. The PCs are not connected to the internet. I started the LoadBalancing instance on one of the PC and tested the...
View ArticlePASK doco gone?
A bookmark I had on the PASK doco a month ago is gone. Is that no longer supported, available...?
View ArticleHow to set the broadcast option for the OpSetProperties to "on"
How to set the broadcast settings for the OpSetProperties to true so that the EventCode.PropertiesChanged is being called?
View ArticleServer
Hello,I created online survival game with PUN. How can I let my players create their own servers?
View ArticleWindows 10 Universal Support Missing???
We are just about to release our new game for windows phones/tablets/laptops/desktops using windows 10 universal apps (which are awesome by the way!) and I cannot seem to find any windows 10 UWP...
View ArticlePhoton Strikes!
Hey man I have a problem with weapon handling (owner & viewID). I have a weaponManager script that handles & initializes all weapons for my player. The problem is if another player joins the...
View ArticleUsing Player Properties or RPC for Score Update .
Hi,Can you tell me which is better and more reliable to use if i want to update/Sync the score of players through network.I have tried PlayerProperties to update the score of Players, However some...
View ArticleHow can I pass the refrence of a object with photonview.rpc
I am using photon for unity, I am trying to create a method that can take in my RPC's and change the arguments values so I can create Generic content: UpdateButton(foobar); void UpdateButton(ref bool...
View ArticleOGame, Travian like games?
is it possible to develop mmo games like OGame or Travian using Photon? Is it possible to interact with a mysql database? do i need a dedicated server or will photon work as dedicated server? is it...
View ArticlePhoton Voice (beta)
There's a rumor floating around about a so called Photon Voice feature. Is it true ?I'm asking because there's nothing related to 3D voice chat in Unity using either Photon or UNET.For example, apart...
View ArticleEvents v.s. Operation responses
Hi, I've have been toying around with a join optimization as my product, kogama.com, usually has to send a lot of data pr. joining peer. The basic idea is most easily understood in the following: while...
View ArticleHow to stay below 500 msg/sec limit while using VoIP
Hello,I'm developing a game similar to Second Life on Unity3D v5.3.3 Engine. Its multiplayer (obviously).Using Photon as my multiplayer solution. The game is VoIP capable. Using DF Voice for VoIP. A...
View ArticlePhotonNetwork.time and networkingPeer.ServerTimeInMilliSeconds returning...
Hello! I have a question regarding the values returned from PhotonNetwork.time and networkingPeer.ServerTimeInMilliSeconds. In my game, when a match starts (on the OnJoinRoom callback), I store the...
View ArticleRPC with PhotonTargets.Others does not reach others.
Hello.I've recently decided to convert my project from Unity's Networking to Photon. Now I am in the process of reworking everything. For the most part I can see that Photon has a simpler way of...
View ArticlePUN RaiseEvent: Why only up to 199 and what can I do to get around this...
In the docs, it says PUN uses RaiseEvent under the hood for all communications.I'm guessing PunRPC also uses RaiseEvent so how can I make the "eventCode" be any value I want and not just 0-199?
View ArticlePhotonNetwork.time & online timer
I'm making a timer based off the server time. This is what the docs have to say about PhotonNetwork.time:"Use this value with care: It can start with any positive value.It will "wrap around" from...
View ArticleCan Photon Cloud Server handle 64 concurrent connections
For example, using the demoworker example for testing.
View ArticleOptimizing PUN+ Networking
Hi devs! I'm working on a multiplayer FPS project with PUN+ and I was wondering what was the best method (or if there is a guide) to optimize the networking and minimize msg/s and the Traffic. My first...
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