Instantiated object moves to fast?
Hey there,heres a code of a photon instantiaded object. Other players can just see it in the moment it spawns but then it starts to move really fast and the other players can't see it anymore.So.....
View ArticleHow to kick players?
So i know that you use PhotonNetwork.CloseConnection(PhotonPlayer kick) to kick players. But how do you kick players using their player name.
View ArticlePerformance and memory allocations
I know this may be a lot to ask, but is it possible for you guys to make some performance and memory improvements in Photon Voice? Right now, it appears *everything* happens on the main thread and...
View ArticleThe connection to the master server does not work.
Please help me.The connection to the master server does not work."PhotonNetwork.ConnectUsingSettings(“v1.0“);" in the place of, "PhotonNetwork.connected: False " comes out error that.In fact, even when...
View ArticleHow to serialize a custom class to send to clients via RPC?
Each player has a PlayerControl class, and I want every client in a room to have each player's instance of their PlayerControl class. This will allow the game's GameRules class to send RPC's and affect...
View Articlecustomize player offline and instantiate online
Hello everyone i try learn photon in unity (i'm intermediate in unity ) and i have a little probleme. I have a offline (no connecting to internet & server) scene and online (play with 2 playesr...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleFriends and channels questions
Hi, I'm adding the Photon Chat API to my Shiva engine plugin, and I'm wondering how these friends and channels stuff works actually.When you connect to the chat server (region -> nameserver ->...
View ArticleLAN with PUN?
Hey, im trying to make a LAN setup with PUN. Im trying to use the method "PhotonNetwork.ConnectToMaster", cause to my understanding, I cant use the Photon Cloud for a LAN setup, cause they still need...
View ArticleReconnecting on mobile after backgrounding
Hello!I'm trying to catch the situation of our game getting foregrounded after some time in the background and reconnecting to master (and possibly game server). At the moment, in Unity, I add the hook...
View ArticleHosing "Best Region" issue
I am developing an app for Android phones.I notice that if I set Hosting to "Best Region" and Enabled Regions to "Everything", then the app running on my development PC does not see the same set of...
View ArticleBolt and VR?
I've been able to get PUN working with the Vive in Unity, but I'm having trouble moving over to Bolt. Are there any simple samples/examples out there? The thing that makes it complicated is that either...
View ArticleMultiple scenes loading ontop of eachother
Using PUN 1.75This is an odd bug. In my game there are 3 scenes. The MainMenu, LobbyRoom, and Game. The game boots up in the Main Menu. When a user "Creates a Room" they make a Photon Room and load...
View ArticleGameObject Structure needs to be set the photon view in a child...
Hi you,i got a big problem and need support. I programmed and build a very special car with car physics.Meshes and the Visual part is seperated from physics and physics are also seperated to the...
View ArticleNo master client in Photon Turn Based (Unity 5.4)
Hi! I use Photon Turn Based for my project and faced with the following problem : 2 players in room (max 2 players), one of them is MasterClient nothing special. Then master client player close the...
View ArticlePhoton Server and PhysX.Net cant find DLL file
Hi,I have been working on a projekt for awhile now and everything works fine until the server side AI implementation. The idea is to run PhysX.Net (Wrapper for PhysX) to handle collision detection and...
View ArticleProblem with respawn
Hey there,i got a problem with respawn. I'm developing a game for vr so you'll understand that it's not recommend to use the common way. Every player has got a localplayer which is already in scene and...
View ArticlePeriodically throwed exception when in a room
Hello!I use PUN 1.76 with Photon Cloud.When in a room it periodically throws exception (not permanent but very often):IndexOutOfRangeException: Array index is out of range.PhotonStream.ReceiveNext ()...
View ArticleWhy is EmptyRoomTtl commented? I Need it!
I want to set EmptyRoomTtl to 0 when PlayerTtl is not 0 in creating game. but RoomOptions.EmptyRoomTtl is commented in LoadbalancingPeer.cs line ~1341.In other place, i saw this: if...
View ArticleCommunication between several servers.
Hello!I want to organize communication between several servers (for example using some Main Sql Server).Target: first friend on server "1.1.1.1" wants to invite second friend to new room. But second...
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