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Channel: Recent Discussions — Photon Engine
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How to build game use PUN to Web GL

Hello every body,I have a game use PUN and I want build this game to Web GL but I dont know how to do it.I had build this game to Android and this run very well, but Web GL cant "connect to...

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Client cant update variable

When Master connects in room text in Text become "1"When Client connects it should be "2", but when client connects nothing happens. using UnityEngine;using System.Collections;public class test1 :...

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Game works using Photon Cloud.. Crashes when self hosted

So I am hosting a game on a LAN and not using the Photon Cloud and when I try to use the self hosted server (LoadBalancing), my game will crash at random times, even when I am just sitting there and...

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Player position not updating (Photon View)

VR player model not updating for other clients.-photon view is on the top level Empty (as required by photon instantiate).-playermodel and camera(head) is under that group but playermodel position does...

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Problem with player custom properties

Hi,PUN is excellent and everything so far has been pretty straight forward, but I am hitting an issue accessing other player custom properties and was wondering if anyone could give me a nudge in the...

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Takeover not successful on Networked Scene Objects with Photon Views.

We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon...

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How to interact with scene objects for non-master clients?

I have a script, wich allows player to grab and throw game objects, but in photon multiplayer it only works for master client. What i am trying to do is to give permission for other players to use this...

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How do I get the PhotonView.isMine to be TRUE?

When I run the Kyle test scene after applying step 7 - it doesn't work. PhotonView.isMine returns FALSE. What do I need to do to get isMine to return true?

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Groups as Interest Groups for more Players

Hey com!The mmo-server architecture seems way to difficult for what I want to do with my first Multiplayer game.Still I want maximum Players in one place.I just read a lobby can take up to ~24 Players,...

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Sync Players and puck position.

Hello,I am working on Ice hockey game like,miniclip.com/games/hockey-stars-multiplayer/en/My question is:How to manage our players and opponent players position sync in mirror effect and how to manage...

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Using Bolt's Interpolation/Extrapolation in custom scripts

Is there any way to make use of Bolt's interpolation/extrapolation in custom scripts without using states?

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LAN connect correct but WAN not

Hi All I created a Photon Server in my office room. In LAN work is OK, but WAN is not.Firework is not setup. and outside Port already openedIt still can't connect~~any can help me to fixed it.(Photon...

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Other audio source disabled when I plug headphones on iOS

Hi,When I have a stream video using EasyMovieTexture on iOS, the audio stream stops working when I plug headphones. This doesn't happen if I don't use photon voice.I have an easy way for you to...

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Can't get SDK TestClient to work

When i run the SDK TestClient i recieve the following message in the prompt:Starting 5 games with 3 players[11696] Press Return to EndConnecting to 192.168.1.2:5056[11696] Started game KURO(11696)1...

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There would be a demo version or bolt photon trial to test?

There would be a demo version or bolt photon trial to test?

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PhotonTransformView syncing problem

helloI was having trouble syncing position of players using SmoothSyncMovement script (syncing was slow) so i decided to use PhotonTransformView component .After joining a room from the editor and then...

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Using selectively OnPhotonSerializeView

I want to send/recieve in method OnPhotonSerializeView() only those players, who have some customProperty to reduce data traffic/ping.Every player has customProperties "positionX" and "positionY". I...

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How can we organize a simple authorization?

Tell me please. How can we organize a simple authorization?I can not understand how the client connection and how to insert the authorization.Maybe there is an example of how to do it?Sorry, I use a...

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PUN & SteamVR_LoadLevel

Descriptions:PhotonNetwork.LoadLevel(int levelNumber)/(string levelName): Called by user scripts to load/sync scene in Unity Used to stop the messaging queue and sync scenes between players...

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Best way to detect user disconnects

Hi,we are working on PVP game on iOS. User can turn off his wifi. Problem is that it took almost 10 seconds for client to realize that it was disconnected and getting OnConnectionFailed:...

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