How intercept RPC and save game data in server?
Hi all,First all, sorry for my english, I am spanish native We had a game in Photon Cloud but for a specific game logic we need a server side logic. Then we are testing the Photon Server, all work...
View ArticleUser friendly solution for game on different school networks?
Hi. With my startup EduMode we're developing an "educational multiplayer first person shooter". So it's evident that the game works on a variety of school networks which unfortunately are known to be...
View ArticlePong-like football game - best practice for synchronizing
Hi, I have simple scene with two football players and one ball. Players can move across the field and they interact with ball by bouncing. Each player can also kick the ball and this is implemented...
View ArticlePhoton existing room joining and creating new if not existing room problem
HiWith using "Photon Unity Networkingv1.64 Generated by Doxygen 1.8.7Thu Nov 5 2015 15:48:10 "Here facing a strange problem. There is already existing room and i am joining, 4 out of 5 works perfectly....
View ArticleNetworking for android through wifi
Hi guys ,I am creating my first multiplayer android game and would like to do it through Wi-Fi .I could not find any good Tutorials that teaches how to do so .can u guys help out?
View ArticleReJoinRoom not behaving as expected
Hi guys,I have some code to automatically rejoin a room in the event of an unexpected disconnect. Everything works fine, except when the player rejoins, it doesn't automatically update the other...
View ArticleThe synchronization between clients fails despite RPC calls and PhotonView
I want to do some kind of a dice game where each player can push a button and throw the dices into the scene. These dices are prefabs which are already in the scene and whenever I press a button, these...
View ArticleHow to start on the masterclient (Dedicated server)
Hi! So i made everything work on my end with the player spawning etc through the Photon Cloud, but i want to make a dedicated server to allow 50 connections. I already have a host but i just need to...
View ArticleMoving to new room/scene but not Sync
HiPhotonCloud:I currently have a room and scene "scene01" auto load on game start.This is the main scene players walk around in.I also have a portal to another scene "scene02".I want players to be able...
View ArticlePhoton Unity Networking Free v1.76 Error
Hi, I've just update Photon and the console give me this errors. Why are them? How can I fix them?1) Assets/Plugins/ChatApi/ChatPeer.cs(52,22): error CS0122:...
View ArticleVoice freezing after some seconds
Hey,I'm using Photon Voice and everything works great but I'm experiencing an issue that people start to talk and everything is fine and then it just stops and will continue after some seconds again....
View ArticleWeb Hook problem
Hi, i am trying to use the web hooks on my PUN application and i am having trouble. Everything seems to be set up correctly;My dashboard configs;AsyncJoin : falseBaseUrl :...
View ArticleHow to use Photon voice for universal windows platform(Win 10) in unity 5.4.0f3?
i am developing multiplayer chat app for microsoft hololens. i am getting thisError ""D:\Microsoft\Hololens_Projects\PhotonVoice\App\Unity\Tools\SerializationWeaver\SerializationWeaver.exe"...
View ArticleCallback for updates to room's ExpectedUsers?
I am trying to display the Expected Users list (PhotonNetwork.room.expectedUsers) in the UI of players already inside the room. The idea is that if a group of players want to join a room, the UI can...
View ArticleNoob: PUN Server Creation and MMO example
Hey photon-com!I know about photon since yesterday and I cant stop reading everything you produced the last like 6 years.After watching videos and reading through the docu I still got some...
View ArticleBall Lag Problem
Hi,I will coding a 2D soccer game. I have a problem. Firstlyi I solved player movement lag problem. But I could not solve ball smoothing. I was use Physics2DBouncing. How I can it?Thanks.
View ArticleProblems with local server...
Hello guys! The place where I work, blocks the connection with the Photon servers, so I'm creating a local server.The connection apparently occurs normally, but each client seems to be creating its own...
View ArticleInstantiate entity for specific bolt connection
Is it possible to instantiate an bolt entity only for one player?
View ArticleHow would you convert your networking from Photon to Bolt?
I'm currently using PUN free, but I'm interested in purchasing Photon Bolt. How would one convert from Photon to Bolt? Is it a few-step process, or does it take a lot of handling and testing?
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