I am spawning 25 objects. If I'm the one who spawned the objects everything is good.
If i'm someone who joined the room, my frame rate goes way down because the CPU is way up. This only effects the person who joined. (not the one with the objects).
I had no problem with this many objects (or more) with older versions of photon in my older games, but in my new game it's a big issue.
I took a screenshot of the Unity Profiler. It looks like PhotonTransformView.Update() is taking up 90% of the CPI. With it split 45%/45% on PhotonTransformView.UpdatePosition and PhotonTransformView.UpdateRotation
Screenshot of profiler here:
http://imgur.com/a/ORUYP
Please advise.
-Carmine
If i'm someone who joined the room, my frame rate goes way down because the CPU is way up. This only effects the person who joined. (not the one with the objects).
I had no problem with this many objects (or more) with older versions of photon in my older games, but in my new game it's a big issue.
I took a screenshot of the Unity Profiler. It looks like PhotonTransformView.Update() is taking up 90% of the CPI. With it split 45%/45% on PhotonTransformView.UpdatePosition and PhotonTransformView.UpdateRotation
Screenshot of profiler here:
http://imgur.com/a/ORUYP
Please advise.
-Carmine