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PhotonTransformView and PhotonRigidbodyView

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Long and short of it is, if the players have rigidbodies, what should I use to synchronize it?

I'm currently using transform view but unfortunately even with interpolation/extrapolation, it's rather choppy. Even under ideal circumstances, it takes the other player's position half a second to react to any explosions/whatever. Same result if I use both in conjunction. If i use just a rigidbody view the position is completely incorrect.

Any suggestions?

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