Ive been dealing with an issue in the game Im working on for the past few days where my game will crash while in editor, but not in a build. Ive been able to deal so far, as it only crashed when using PhotonNetwork.LeaveRoom, which I didnt need to call while testing in editor. Now however I am having the same crash issue whenever PhotonNetwork.Destroy is called. Unity crashes if I run in editor, regardless of whether the editor is the master client or not, but the build runs fine. Strangely too, when checking the builds logs for errors, I get none surrounding the objects in question being destroyed.
I feel like Im probably just missing something obvious, but any help that can be given would be greatly appreciated. Im running Unity 5.4.0f3, PUN free 1.73.
I feel like Im probably just missing something obvious, but any help that can be given would be greatly appreciated. Im running Unity 5.4.0f3, PUN free 1.73.