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Is it possible to access PUN from "outside" Unity? (not Answered)

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Hi.

I hope someone can help me out here :)
I am building a system to synchronise multiple GearVR units so videos can be played at the same time. So i build the App in Unity - it worked.

Now my Client want's to have controll over the device-playback from outside of unity. (Inside unity worked great already using PUN on android and a master PC application)

Is it possible to connect via a .net / visual basic application using the Photon SDK to the unity Apps via the same RFC calls?

i am kind of a noob i regards to networking as this is my first project with PUN ;)

Thanks for any advice!
Martin

Edit: Somhow the question got flagged as "Answered" with 0 replies... so i changed the title.

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