Hi,
In our game we are using 2d physics simulation, with some rigidbodies moved applying forces. Using debug drawers, I have noticed that during movement, 2d colliders are always a bit ahead of their transform.
Is it correct?
Thanks,
Devis
In our game we are using 2d physics simulation, with some rigidbodies moved applying forces. Using debug drawers, I have noticed that during movement, 2d colliders are always a bit ahead of their transform.
Is it correct?
Thanks,
Devis