JS CreateRoom plugins
I'm trying to create new room by js sdk 4.0.0.5In docuentation says I can set plugin name in room options by roomOptions.Plugins = new string[]But I don't see it in...
View ArticleProblem with TrueSyncManager Update
Hi,Here is the code of TrueSyncManager::FixedUpdate: void FixedUpdate() { if (lockstep != null) { tsDeltaTime += UnityEngine.Time.deltaTime; if (tsDeltaTime >= (lockedTimeStep - JitterTimeFactor)) {...
View ArticleJoin Random Room with a friend party
¡¡Hola tios!!Tenemos un pequeño problema con JoinRandomRoom.Voy a tratar de explicar esto con un ejemplo fácil. Tenemos un juego con un Modo 1vs1. Un primer jugador se une a una habitación. Después,...
View ArticleControl instantiated object with nav mesh
Hi there,I'm trying to get a really basic example working where on joined room I instantiate an object such as a cube that has a nav mesh agent component. I would then like each player that joins the...
View ArticleSlot reservation [C++]
Hi there,I've been reading a lot info here on forums about slot reservation, etc etc. But It is always related with PUN, not eh native SDK in C++.We are working with our integration in UnrealEngine...
View ArticleRPC a collision
Hello, I set up photon in my 2D side scrolling MMO game (think maplestory rip off) and its working well so far I can get multiple to connect appear and move around I just wish they wouldn't collide...
View ArticleHow to use Photon Plugins?
I use Photon 4 Plugins to extend the Game/Room behavior.Here is how i use it:1. I save the room data in Plugin, i think one plugin one room, is that right?2. I override OnRaiseEvent() to deal all...
View ArticleHelp, I've imported the PUN Unity import but i don't know how to fetch my AppID?
Help, I've imported the PUN Unity import but i don't know how to fetch my AppID?
View ArticleDrag in 2D simulation
Hi,We're trying to port TrueSync in our game, CapRiders: Euro Soccer:http://store.steampowered.com/app/492200in order to develop a stable and reliable multiplayer online.In this game we use a simple 2D...
View ArticleCollider2D - Debug Drawer
Hi,In our game we are using 2d physics simulation, with some rigidbodies moved applying forces. Using debug drawers, I have noticed that during movement, 2d colliders are always a bit ahead of their...
View ArticleWhere to store player elo when implementing skill based matchmaking!
Hello everyone!I'm trying to implement skilled based matchmaking using LobbyType.SqlLobby.I'm following the code examples from this videoMy question is, where should I store elo (skill rating) of every...
View ArticleBest Practice: Make a static tree asset "network instantiated" real-time
HeyI've posted this question in the wrong sub-forum. It is about PUN.I just try to figure out what the best practice scenario with PUN would be on this. Most examples are about a few player objects,...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleI created more than and 100 tstransfrom online when running on the phone is...
I created more than and 100 tstransfrom online when running on the phone is not very smooth on the phone,why ?
View ArticleZeus master server implementation
Hello, I have been attempting to implement a zeus master server on an AWS t2.micro server where I have set up two network interfaces as the t2.micro version only supports 2 elastic IP addresses per...
View Articlephoton with slacklogger?
I am trying to setup custom log4net appenders on photon but the dll does not seem to be reading any of the configs.The docs also say photon already has log4net but I see no evidence of this.
View ArticlePhysicsUtils
Hi,We are converting a 2d arcade physics based game to Photon True Sync.One possible action in our game is to kick a ball or a player near you. When a player press the button we currently...
View ArticleHow do I use RoomInfo?
In my script, I would like to check if the player count of a room and maximum amount of players allowed are the same. If they are, a new scene would load. After attempting to do so, I got an error...
View ArticleHow to instanlty remove an actorID from a room while PlayerTtl is set to...
Hello guys!I'm creating a network room with the following options: RoomOptions roomOptions = new RoomOptions();roomOptions.MaxPlayers = 2;roomOptions.CleanupCacheOnLeave =...
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