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Lag using ExecutionFiber

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Hi,

We've been experiencing some lag issues every now and then, mostly when we reach ~100 CCU. The game is simply ticking every 100 ms and publishing an event. The server resources aren't a problem as we perfmon'ed the whole process without noticing anything. We've also profiled our code and the logic inside the tick does not appear to be the problem but the time interval between ticks are greater than 100 ms when lag is observed. It might be important to add that we perform database transactions upon initialization and finalization of each game, where we synchronously wait for the transaction to finish. We assumed that this wouldn't affect other games, but are unsure, since we have not been able to track down the issue.

Could there be something specific in photon that could cause such a lag ?

Regards.

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