Hi,
your Lockstep is running under FixedUpdate() loop. It means that if the FixedDeltaTime set in Unity Project Settings has a value greater that Lockstep delta time we can have strange results.
How do you suggest to set our FixedDeltaTime in order to have the best results?
Thanks,
Devis
your Lockstep is running under FixedUpdate() loop. It means that if the FixedDeltaTime set in Unity Project Settings has a value greater that Lockstep delta time we can have strange results.
How do you suggest to set our FixedDeltaTime in order to have the best results?
Thanks,
Devis