Greetings from Chile!
My Team and I are developing an online game and area using photon chat as our chat system, so far great!
but we area stumbling around a a way to "load balance" the global/public chat.
The ideal solution is when a client logsin he checks his game logic list of global chat channels and sees wich one is less crouded and joins that one. But Searching through Docs and Forums I cannot find a way to get the numeric amount of players subscribed to a channel (we dont need name nor id nor anything, just a simple number with the amount of players).
Am I missing something from the documments?.
Thank you in advance,
Regards
Felipe
My Team and I are developing an online game and area using photon chat as our chat system, so far great!
but we area stumbling around a a way to "load balance" the global/public chat.
The ideal solution is when a client logsin he checks his game logic list of global chat channels and sees wich one is less crouded and joins that one. But Searching through Docs and Forums I cannot find a way to get the numeric amount of players subscribed to a channel (we dont need name nor id nor anything, just a simple number with the amount of players).
Am I missing something from the documments?.
Thank you in advance,
Regards
Felipe