Hi, I use photonView on a gameobject which is aready in scene. like this: ![]()
In LocalPlayScene.cs :
But when I play. there's no Log info out.
![]()
Am I wrong?
Please Help

In LocalPlayScene.cs :
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
Debug.Log("OnPhotonSerializeView");
if (stream.isWriting)
{
// We own this player: send the others our data
stream.SendNext(chacters);
}
else
{
// Network player, receive data
this.chacters =(List<SlotContainerKeyPair>)stream.ReceiveNext();
Debug.Log(stream.ReceiveNext());
}
}
But when I play. there's no Log info out.

Am I wrong?
Please Help