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How to configure self-hosted server using a public Game server IP?

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I've been scouring the forums for answers, but haven't found any. I'm using SDK v.4, and simply trying to get the test client to connect using a public IP. It works fine on the local, but not on public or auto. When it tries to connect the test games I get this error:

OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists).

for all of them. I forwarded port 5055, and set up a static IP. I've also created new rules in Windows 10 firewall to allow connections on this port. Help with the config file setup and/or port testing and/or just a full tutorial would be really helpful.

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