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Architecture using Photon Server for a .io style game (casual arcade MMO)

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Hello Photon Hivemind,

We're dipping our toes into the MMO water and thinking of using Photon for the server side of some .io style games. Thinking Agar.io or Slither.io but with very different mechanics and goals. One concept needs to handle up to say 100 people or so on the same server or more if possible. Another concept involves having the server run a 2D physics engine as well but handling say only 20 players at once.

My initial research seems to indicate that basically the Photon Server product is the correct way to go since we would probably want to do an authoritative server model with some client side prediction. The only product that *seems* to let you write your own server code seems to be Photon Server. Photon Unity Network only seems to handle the case where one of the clients effectively becomes the server and everyone else talks to that person... is that understanding correct?

One downside of Photon seems to be that we'd have to run on AWS or some other service/our own hardware, and I'd rather have all of the backend handled entirely by Photon rather than having to maintain servers ourselves.

Most of the articles for making an MMO on photon point at the Photon server, so I think I'll start there unless there's some feedback here to the contrary.

If anyone has any tips, references or links they could share on choosing the right pieces of Photon. Some experts here could probably save us a bunch of time.

Thanks,
C

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