I've implemented some simple server side checks during different loading periods of my game, where I wait for each client to send an operation before continuing. If they take too long, I remove them from the game using "RemovePeerFromCurrentRoom". What seems to happen some times is that the client doesn't get the message about being removed and just keeps sending operations, resulting in a lot of "Received game operation on peer without a game" messages on the server. Am I doing something wrong during the removal of the peer here?
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