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PhotonCloud Server List Problems [SOLVED]

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Hello all, back again with another strange problem.

So I started working on setting up a server list for my WIP game, and I'm running into some strange problems.. I followed the NEW-PhotonCloud example in the samples folder and got it to work... sorta.

When the client starts for the first time and gets the session list, it finds my test server and I'm able to connect to it perfectly. However, if I disconnect from the server (or the server shuts down), the client gets sent back to my menu scene (as it should), but this is where the problems begin.

First, when it pulls the session list back, there are servers in the list that shouldn't be there: http://puu.sh/vC6QC/5376d1e248.png

"Test" is my server, but it's also no longer running, so why is it in the list?

I have the PhotonConfig set up to use my specific PhotonCloud app id, yet it's showing servers from other games?

Also, when I restart my test server and try to join it, I get a "Can't call BoltNetwork.Connect when not in lobby" error in the Unity console. What lobby? There's no documentation on this error anywhere... And none of it makes sense.

I am calling BoltLauncher.StartClient again when coming back to the menu scene, and calling BoltLauncher.ShutDown says it can't shut down because it's not running, even when I check that it's running before calling ShutDown.

Does anyone have any idea what's going on?

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