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Photon Voice with OVRLipSync

I am struggling to make OVRLipSync (https://developer3.oculus.com/downloads/audio/1.0.1-beta/Oculus_OVRLipSync_for_Unity_5/) work with Photon Voice. The way OVRLipSync works is by reading the output of...

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How do I call a function in other clients whenever a new client joins the room?

Is there inbuilt feature for this in Photon?

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Probably dumb question: How is a multiplayer game that trusts clients secure?

I'm coming back to my first multiplayer game development after 7 years, so pardon the history here, but I coming back to the world of multiplayer I'm lost and feel like I'm missing something. The last...

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Linking issue in c++ sdk

I am getting this error even though i have kept the static libraries in link binary with libraries inside build rules.

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Fetching Friends Status

Hello,I've implemented PUN to my game. But I don't use any kind of authentication at this moment. Players assign themselves a GUID to use as PhotonNetwork.playerName, connect to Photon Cloud, then they...

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On Scene Loaded : Gameobjects positions set to TSVector.zero

I don't know why and it's really annoying : the GameObjects with TSTranform, even the ones already in the scene and not spawned, are all positioned at TSVector.zero when the scene is loaded.It is a...

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How to use RPC here to change child of photon instantiated prefab so that...

this snippet doesn't work. The change doesn't appear in other client's system. void Start() { if (photonView.isMine) { this.transform.parent = Camera.main.transform; this.transform.localPosition = new...

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help with multiplayer card game

Hello first sorry for my poor EnglishI'm now develop my first multiplayer game ever and trying to learn Photon I will give you a brave idea about my game and where i have problemwhen game start there...

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Disconnect when checking a text!

I'm testing out my game by clicking build & run in unity (which runs on my android) and then I run the game in unity. It shows 2 players connected and my movements show up on my android and my PC....

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Sync data without whole scene loading

Hello ! Let's say I'm working on a PC 3d racing game and I want to show Speedometer / RPM on a mobile device's screen connected to the game. I don't want to sync whole scene, just to send/receive few...

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Truesync with Apex

Apex moves the transform along a path, how can I do that with TrueSync? Not sending inputs, but just updating the transform xyz as it moves along the path?

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Feature Request: send RPC to specific Component

Enjoying Photon a lot! I'm mostly using it to send RPCs to the "paired" GameObject on the other clients.One thing I ran into this morning (and can't find a natural solution to) is the following....

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What is Photon Server

My question is somewhat broad so let me try to explain. Basically, I have a custom server running and hosted by an external company(not photon). I however, am trying to find the best option to network...

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Synchronize IK

Hi everyone! I am wondering how to sync IK over the network. When I instantiate my gun, an IK script takes the gameobjects of that gun to position the hands. It works on the local client, but I don't...

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Making PhotonVoice work with Oculus Lip Sync

Hi! I posted already about this yesterday (http://forum.photonengine.com/discussion/9134/photon-voice-with-ovrlipsync) but got no reply.I am struggling to make OVRLipSync...

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Please update photon cocos2dx sdk for ios and Android for new version of...

hi,I tried a lot integrating cocos2dx with latest version of photon sdk and somehow its not working(Incompatible libraries).Can you please update the sdk .

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Linking issue with latest cocos2dx .Need help.

Undefined symbols for architecture i386: "std::ios_base::Init::~Init()", referenced from: ___cxx_global_var_init in libPhoton-cpp_debug_cpp98_iphonesimulator.a(PhotonPeer.o) ___cxx_global_var_init in...

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How to run a WebGL build of the TrueSync package?

This is the process I used to attempt to create a WebGL build.Initially I had two errors as follows:AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and...

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GetRoomList not working

Im using the latest version of PUN and the getroomlist isnt working properly even when using the DemoWorker scene.

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PUN or Thunder?

Hi there,I'm once again starting prototyping on a project. I've looked into UNET but noticed there is still(!) no real support and documentation. Also some people trying hard to use UNET switched to...

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