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l got lag sometimes

l am using OnPhotonSerializeView and send rate is 10 But the delay between packages varies from 0.1s to 1s

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How to show Player's name along with the Photon Network model instantiated...

I have tried doing the same with RPC.What I tried doing:Whenever a player is instantiated it sends a RPC to everyone telling them his/her name.However the new players will never get to know the name of...

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Connection authentication

Hi, is there a way to make so photon checks if the game version is the correct one before allowing a client to connect ?Right now, every build I made of my game can connect to the photon servers but I...

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Players cant join later

if a room already in gamestate and a player join the game , every actor will appaer but all have the same owner.

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OnSyncedTriggerEnter Triggering with "Ghost" Clones

Hi there! I noticed some strange behavior concerning OnSyncedTriggerEnter and object instantiation. I have a Unit object that instantiates when I press a button. The unit uses OnSyncedTriggerEnter to...

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Local GameObject instantiation (duplication) of an object with a PhotonView...

Hey all,I'm working on a multiplayer Vive game, and one of the features is object selection - when you move the controller cursor over a selectable object, it uses Instantiate(objectTargeted), then...

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Is GetPing waiting to be finished to launch the next line ?

Just a simple question, can I use GetPing to wait for a line of code or a function to start?PhotonNetwork.GetPing ();Debug.Log ("Executed after receive the ping");So if i have 500ms, the debug log...

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Unity Freezing on Nested TrueSyncBehaviour Instantiation

Hello! During my experimentation with TrueSync, I ran into a few issues with instantiating TrueSyncBehaviours (TSB) that would result in looping or Unity freeze/crash. I managed to reproduce one of...

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Bolt Samples Pack

What samples would you like to see in a Bolt samples pack? Please Vote Up the ones you like.Also include whether or not you want it authoritative

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Source code acccess

So with the old Bolt I had source code access -- which made things a lot easier. I know I'm late to the party with photon taking over the ownership of Bolt - but having source access was a big deal for...

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Photon Realtime Sync Help

Unity using Photon LoadBalancingClient/ Photon RealtimeHow can I sync to the other client the actions that I do:For example: There is a Image and Button . If I clicked the Button the Image will...

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Photon Server Unity Tutorials

Hello,I am developing a fast-paced 3rd person shooter game. Its multiplayer (ofcourse). The first prototype of the game was developed using Unity Networking(LAN). After receiving positive feedback and...

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Unity Ownership Transfer

Hello everyone, I noticed that PUN provides the ownership transfer service - http://doc.exitgames.com/en/pun/current/tutorials/ownership-transfer - However I'm having trouble with the actual request...

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Euler angles appear to not be calculated correctly

So I've been trying to implement some different methods that TrueSync hasn't made mirror methods for yet(RotateTowards for example). And I noticed something that seems incorrect to me.When I use this...

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PUN Voice + UNET

Hi,the Photon Voice info states 'Use it in conjunction with any multiplayer engine '.Can you detail the limitations of this? Does Photon Voice require PUN as the 'glu' and thus both a PUN and Voice...

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Turn timer implementation c++ sdk.(For turn based games)

Hi,I am using photon c++ sdk for cocos2dx. Planning to make a 4 player turn based game for that i need turn timer.How should i solve it .I have two questions . 1)Is there way where i can write custom...

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Failing to Connect to Popular rooms?

Recently the more users in a room the harder it is for other players to enter. I debug everything and it appears that trying to load into these rooms continuously disconnects from the server ( I have...

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"You have a 2D object but your Physics 2D is disabled"

Hi guys,Any idea what's causing this error? I think it only started appearing after I added TSTransform2D, TSRigidbody2D and CircleCollider2D to a prefab in the scene but I'm not sure why!

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Photonview.TransferOwnership() problem

i use TransferOwnership when player's app going to pause onand reuse TransferOwnership when pause offthis is my step1. pausePlayer.TransferOwnership(masterPlayer); ( when pause on)2. master push...

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how to determine player is pausing?

if player press home button or watching video ads, they r going to pausingif this player is master, all game logic ( state controll, time controll, etc.. ) will pause too.how to check or solve this...

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