iOS : Getting Linker error while integrating Photon-iOS-Sdk_v4-1-6-0 (Set...
Error : ld: library not found for -lLoadBalancing-objc_Debug_iphoneosclang: error: linker command failed with exit code 1 (use -v to see invocation)Set library path as per below...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleWhen to use TrueSyncManager.DeltaTime
Hi, I'm unclear when i need to use DeltaTime to keep players in sync. The docs use it as a multiplier when transforming an object, but the demo projects don't appear to. Could anyone shed some light?...
View ArticleTrueSync Tutorial bug
Hi, The TrueSync tutorial appears to be buggy if all users don't enter the game at the same time.Steps to reproduce are this:- Create fresh project, import TrueSync and the tutorial package...
View ArticleStrange behaviour with gameobjects + TrueSync
Hi all, I am trying to add some basic static walls in my topdown shooter, and there seems to be an odd behaviour when duplicating game objects in the scene. All the transform values seem to reset to...
View ArticleTrueSync 3D objects Collision with CollisionSystemPersistentSAP Not Working
Hi all!Been playing around with TrueSync a good while now, and was trying to create a ground to which some cubes can fall onto. After setting up the ground (w/ TSBoxCollider) and some cubes (again w/...
View ArticlePUN crash on iPad
Hi there,we're currently experiencing a crash when trying to create a new room, but only on iOS device, in Unity Editor the problem does not occur.Here is the code (simplified): int rank = 1234;...
View ArticleOnline Transforms different from offline
I have a 3d game with rooms full of objects that have photonviews at start, not instantiated. When I move the items so their transforms are at (0,0,0) when off line they go to (0,0,0) in the scene....
View ArticleForwarding unknown (complex) type "as is"
Feel like I am definitely misunderstanding something here.I have a fairly complex object that I want to send/receive. Not keen to write serialisation/deserialization for it. The documentation...
View ArticleSoftBody in TrueSync
Hi!After doing some research in Jitter Physics, I noticed that it is possible to do cloth simulation in it.Is there perhaps a documentation on how to do cloth simulation with it?Thank you!
View ArticleOnReceivedRoomListUpdate() takes a while to receive, sometimes sends 0
Hi all. We're running our own Photon server, with a PUN client.First, is there a built in way to force the room list to be sent by the server, so that EventCode.GameList or EventCode.GameListUpdate is...
View ArticleHunter X Hunter Game Online
Hunter X Online, Buggy and at times laggy but still the best RPG web game I’ve played!
View ArticleOnEvent: Event 253.
What does this do?OnEvent: Event 253.When tracking down my customproperty variable it changes from false to true after i see this in the logs.Thanks !
View Articlewhy 30% players 'disconnect' very frequently, others work fine
My online project using photon server in china, there are 30% of the players disconnect very frequently or cannot connect to server, other players work fine.ps: use tcp
View ArticlePlayers viewed jumping even when standing still
I am trying to apply the "PUN Basics Tutorial" to my game characters. when i play with more then one player the players witch are not mine seems like they are jumping up and down even when they are not...
View ArticleTimeout disconnect on ios
I've got reject and this msg from log"Timeout disconnect while connecting to: ns.exitgames.com:5058. Check if the servers is available."What is this?There is no problems while running on my iPad, but...
View ArticlePhotonView Ownership in Offline Mode
Hi there,I'm working on a 1v1 RTS game and when a user has been looking for a match for a certain amount of time, the game goes into offline mode and the user plays a bot. The problem is, each user has...
View ArticleBuffered RPC, Photon.Instantiate() not working for the new clients
Buffered RPC, Photon.Instantiate() not working for the new clients who connected a minute after the first one.I have two scenes: one for connection to specific region and etc, other for connecting to...
View ArticlePhotonNetwork.automaticallySyncScene Bug
Hi,I am using PUN 1.83.There seems to be a bug with PhotonNetwork.automaticallySyncScene (when it is set to true).From the docs, ONLY PhotonNetwork.LoadlEvel should cause the scenes to sync between...
View Articlebug:InstantiateSceneObject BufferedRpc not get transfered to new master client
When master Client leaves the game, other player become master client, but he dont have anymore buffered rpc's on sceneobjects.
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