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Proper setup for self-hosted server?

So I am trying to set up a self-hosted server for a project I am doing. Currently I have the settings in the Unity inspector as set to self-hosted, the server IP is set to my local IP and the port is...

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Recently connected players don't instantiate PhotonNetwork.Instantiate objects?

Is there a way to do this? I want players that recently joined a room to don't instantiate objects instantiated by PhotonNetwork, my players may be in different scenes so I don't always want these...

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Any special setup required for Android?

I'm using PUN v1.81 and Unity 5.6.0p2I have my multiplayer lobby working fine in the editor, and fine in Windows Store builds.I'm now porting my game to Android, and nothing happens, no best region is...

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Photon Player Joining same room with different properties

hi, 2 different players with two different selected tracks are joining the same room...is there any solution of it?

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Ideal bolt settings for fast paced 2d game

Hello,I'm currently developing a fast paced 2d sports game that uses unity physics and rigidbodies. The game is 2v2, with one ball and two goals, so there is not much data being sent through. I've been...

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Instantiate prefab in lobby, is possible ?

I need instantiate a prefab in lobby, this prefab is required in lobby to show available rooms

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[Feature request] PUN RPC message aggregation

Since OnPhotonSerializeView messages are already batched together, the framework must already exist.Can you please add this feature to RPC calls as well? Specifically, multiple RPC calls sent in the...

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How can i start lockstep without using PhotonNetwork.LoadLevel?

I've been developed game with unity for 5 years, but I'm newbie to photonNetwork so bare with me.My game has fair amount of UI in Canvas. And those UI's are attached and destroyed separately when its...

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client connect masterserver connection_reset

hello, I use PUN connect the masterserver failed with the debug info is connection_reset. client is not directly connect photon server, it is connect the nginx server that nginx server is listened the...

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Lots of problems with PUN!

1) RoomInfo.Equals is returning a null reference exception. According to C# docs this should not happen.2) Rotorz reorderable list is not in the Photon namespace. According to the Rotorz usage guide,...

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[Unity freeze]

Hello, this is my problem : When I connect myself to the chat with these lines : m_ChatClient = new ChatClient(this); m_ChatClient.ChatRegion = "EU"; m_ChatClient.Connect(ChatID, "1.0", new...

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Bolt Events

I doing all like in this tutorial Calling a global eventhttps://doc.photonengine.com/en-us/bolt/current/reference/eventsusing System.Collections;using System.Collections.Generic;using...

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How to create a simple event?

I need to send a notification to the server that the client has changed the values โ€‹โ€‹of the variables?This must be done before creating a character with an entity.

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Creating an authoritative .io/mmo style server using Photon's plugin SDK

Hello,I think that after reading enough photon documentation I have an idea how to create a custom authoritative server by implementing a custom plugin and was hoping for some tips/feedback in that...

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Photon Chat Message History

Hey,how can I use the photon chat message buffer feature? I saw that the only option is to use webhooks to have a persist message history, but where can I find a suitable service for hosting webhooks...

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Data Corruption when using RaiseEvent

So I'm using the loadBalancingPeer in the lower level Unity SDK (Photon-Unity3D-Sdk_v4-1-1-7). I'm running into an issue where when I call a function like...

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Player's position on disconnect

Hey,Is there any way to get the player's position who just disconnected?One way would be to store each player's location each frame in a variable. When the player is gone, the last position...

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A word of caution when choosing PUN

The aim of this discussion is to inform developers about PUN development. This might be useful for those who are considering, which networking solution to use.I've been developing a game in Unity,...

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ipv6 problem with old version

I currently use Photon SDK version v3.4.31.10808 and my application got reject from the app store it is possible to do anything or I need to change my server to 4?

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Trying to Create a Server Browser Using PhotonCloud

I implemented the code from the sample folder to create a server browser in my game but I have a few questions about how to add the features that I want. 1. How do I update the SethostInfo so that I...

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