NullReferenceException Line: -1
@stanchion Any idea what could cause this exception? It doesn't happen often, but I have no idea what it is causing.NullReferenceException: Object reference not set to an instance of an object at...
View ArticleUnexpected msgtype 8
I am working on my own version of mmo server.I got the operation request and response communication working between client and server e.g. for a operation to enter the game world.Now I am struggling...
View ArticleHow to share gameobjects
Hi,I try to explain the scenario.I´m using Voice chat demo application.I have two application connected to a Photon Server so I can see two users join a room ( in the demo there are two...
View ArticleWebhooks Error
Hi I am testing WebHooks and using 1.2 with IsPersistent = true and AsyncJoin = true with the memory demo and all seems to work OK except when I try to join a saved room.When I try to join a saved...
View ArticleDoes FindFriends only work when not in a room?
I have FindFriends working when I am not in a room, and I call it periodically to get the online status of friends. Works fine before I join a room.However when I create/join a private (IsVisible =...
View ArticleQuestions
On Unity Asset store it says "SUPPORTED GAME TYPES TrueSync is great for 2-player action games or RTS as its rollback engine makes it very easy to minimize lag. For games like an 8-player FPS or a VR...
View ArticleAbout the physics engine and development
Hi guys,We are working on a Sport-Multiplayer game and we need to get the physics workings perfectly to get the game to behave as expected.We are experiencing some issues with Jitter, like colliders...
View ArticleOnOperationResponse vs OnStatusChanged
Hey guys, i'm new to Photon Realtime and i'm trying to get the basics working by piecing together what i can from the tutorials. I'm trying to connect, create and join a room, send/receive events. I...
View ArticlePhoton Voice not loud enough.
Hey there.I'm using Photon Voice with Oculus Rift and HTC Vive and I've run into a problem with loudness. The voice chat is borderline unhearable . I've checked the Rift and Vive microphones on both...
View ArticleTimeout disconnect on ios
I've got reject and this msg from log"Timeout disconnect while connecting to: ns.exitgames.com:5058. Check if the servers is available."What is this?There is no problems while running on my iPad, but...
View ArticlePhotonPlayers in Offline Mode & Local Multiplayer
Hi,The offline mode is quite useful for re-using your network code in a single player game, but it seems like it doesn't really work for local multiplayer The main issue seems to be that only a single...
View ArticleRecently connected players don't instantiate PhotonNetwork.Instantiate objects?
Is there a way to do this? I want players that recently joined a room to don't instantiate objects instantiated by PhotonNetwork, my players may be in different scenes so I don't always want these...
View ArticlePhoton won't start on first install on Samsung devices
Hi there,I'm having a really weird error that I have no idea how to fix. When I first install my game to Android, either through Google Play or through my USB, on the first install it doesn't connect...
View ArticleTsCapsule Collider TrueSync
Guys i am having issue with tsCapsuleCollider in trueSync . http://imgur.com/a/kH7Ld Here is the problem. Can you help me pls ?
View Articlehow to join random room based on level or certain variable??
in my game i have male and female runners so i dont want a male and female to connect to the same room.
View ArticleIgnore 2D collision layer
I'm trying to ignore physics collision between two layers - but not seeing the command where I would expect to see it - is it possible using Photon TrueSync to...
View ArticlePUN Error In Latest Unity Beta (2017.1.0b3) - Hashtable ambiguous reference
PUN has been working fine for me until I upgraded to the latest beta version of Unity.Now I get lots of errors similar to the following:Assets/Photon Unity...
View ArticlePlease remove the red error - "Ev Destroy Failed. Could not find PhotonView...
class NetworkingPeer , 2532 line if (this.DebugOut >= DebugLevel.ERROR) Debug.LogError("Ev Destroy Failed. Could not find PhotonView with instantiationId " + instantiationId + ". Sent by actorNr: "...
View ArticleTrue Sync TsCapsuleCollider
Guys when i use tsCapsuleCollider character and ground not contacting well. Can you help me pls ?http://imgur.com/4IDqLwx
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