Using Third Party Assets (Such as Third Person Shooter)
Hi I was going through the tutorials and I noticed that there is a lot of code in special methods like SimulateOwner where you update your transform position due to input. And you are also using...
View ArticlePhotonNetwork.ConnectUsingSettings when reconnecting fails silently
This happens when i ConnectUsingSettings, then Disconnect, then ConnectUsingSettings again. OnFailedToConnectToPhoton(DisconnectCause cause) and OnConnectionFail(DisconnectCause cause) don't get...
View ArticleWhy does audio come out of earpiece instead of speaker when using Photon...
Why does audio come out of earpiece instead of speaker when using Photon Voice on iPhone builds ?
View ArticleServer side logic advice
I'm woking with Photon Server on premise, and I'd like some advice on the best way to implement and extend the LoadBalancing application.I have a REST service hosted by a third party that allows me to...
View ArticleCloning a Photon Game object in the scene
My requirement is simple. I want to duplicate a gameobject that has an attached PhotonView component. But I'm unable to do so due to duplicate View IDs. As soon as I am instantiating this object, I am...
View Article[Question] In regards to animator.Play()
Hey i am having a little trouble, I understand that i can SendNext parameters for animators however, When it comes to playing an actual animation with Animator.Play("Punch") for example. I am at a...
View Articlemulti players game & database
I am about to start a network game project with Unity & photon. Unfortunately I am new to network programming.This game is about multi players fighting in the room and 10 clients at the most can...
View ArticleClient can connect to master server but cannot connect to game server
So I am running a game where I have set up a computer as a dedicated server. I have it with a static public IP so that never changes and when I connect to it from my house internet it connects fine to...
View Article[BugReport] Failed initial connection problem
If Photon fails to connect at the beginning, OnFailedToConnectToPhoton() is called but PhotonNetwork.connecting remains stuck as true. We display the status based on these flags and it is misleading....
View ArticleHow to recive rpc whether the player having only the player's name
Hello! I'm trying to implement a private chat. I have an inputField in which I enter the name of the required player. While sending a message, I need to check whether this player is online, how do I do...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleSecond Player joining no sound
The second player joining the room is not giving any sound output. In the default animation I can clearly see that the sound is working but no audio is there. I have added two audio listeners one in...
View Articlewhy is my RPC not being called locally
Hi there,I have this RPC method and It's not being called locally! Console says it's sending RPC to all or player, however it returns nothing... not even an error.Yes I am running Photon Debug in...
View ArticlePhotonNetwork.connectedAndReady Problem
Hi,I've got a problem when users go to background on mobile and come back. Photon gets disconnected after some time, which is expected. The problem is that I try reconnecting and I can see...
View ArticleAre remote photon views instantiated after OnJoinedLobby is called?
I tried adding all GameObjects of a particular tag to a list in OnJoinedLobby. Unfortunately it doesn't find anything. I'm assuming this is because the remote objects aren't actually instantiated in...
View ArticleGroup room and set Up
Hi everybody !There is a way to "group" room of the same scene? i have multiple scene and i don't want that player of scene 1 join room with player on scene 2 i'm talking about in case that roomX is...
View ArticleMicWrapper does not support suggested frequency !
Hi,After many tries, I still have this issue since ive downloaded photon voice. Please help" MicWrapper does not support suggested frequency 24000 (min: 44100, max: 44100). Setting to...
View ArticleHow to check online whether the player having only the player's name.
Hello! I'm trying to implement a private chat. I have an inputField in which I enter the name of the required player. While sending a message, I need to check whether this player is online, how do I do...
View ArticleKeep a room Open 1 minute after player quit
Hi everybody ! first sorry about my bad english, i'm french I'm doing a 2d game like a little MMO, and i want to kniw if it's possible to keep a room open just 1 minute after the last player quit I...
View ArticlePUN - Room Creation
Hi,We have requirement in which we have to individually send message to some other user and play game with him. One work around is each user creates its own room. Let say user A and B creates two rooms...
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