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Using Third Party Assets (Such as Third Person Shooter)

Hi I was going through the tutorials and I noticed that there is a lot of code in special methods like SimulateOwner where you update your transform position due to input. And you are also using...

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PhotonNetwork.ConnectUsingSettings when reconnecting fails silently

This happens when i ConnectUsingSettings, then Disconnect, then ConnectUsingSettings again. OnFailedToConnectToPhoton(DisconnectCause cause) and OnConnectionFail(DisconnectCause cause) don't get...

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Why does audio come out of earpiece instead of speaker when using Photon...

Why does audio come out of earpiece instead of speaker when using Photon Voice on iPhone builds ?

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Server side logic advice

I'm woking with Photon Server on premise, and I'd like some advice on the best way to implement and extend the LoadBalancing application.I have a REST service hosted by a third party that allows me to...

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Cloning a Photon Game object in the scene

My requirement is simple. I want to duplicate a gameobject that has an attached PhotonView component. But I'm unable to do so due to duplicate View IDs. As soon as I am instantiating this object, I am...

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[Question] In regards to animator.Play()

Hey i am having a little trouble, I understand that i can SendNext parameters for animators however, When it comes to playing an actual animation with Animator.Play("Punch") for example. I am at a...

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multi players game & database

I am about to start a network game project with Unity & photon. Unfortunately I am new to network programming.This game is about multi players fighting in the room and 10 clients at the most can...

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Client can connect to master server but cannot connect to game server

So I am running a game where I have set up a computer as a dedicated server. I have it with a static public IP so that never changes and when I connect to it from my house internet it connects fine to...

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[BugReport] Failed initial connection problem

If Photon fails to connect at the beginning, OnFailedToConnectToPhoton() is called but PhotonNetwork.connecting remains stuck as true. We display the status based on these flags and it is misleading....

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How to recive rpc whether the player having only the player's name

Hello! I'm trying to implement a private chat. I have an inputField in which I enter the name of the required player. While sending a message, I need to check whether this player is online, how do I do...

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IPv6 for Unity iOS Exports

Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...

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Second Player joining no sound

The second player joining the room is not giving any sound output. In the default animation I can clearly see that the sound is working but no audio is there. I have added two audio listeners one in...

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why is my RPC not being called locally

Hi there,I have this RPC method and It's not being called locally! Console says it's sending RPC to all or player, however it returns nothing... not even an error.Yes I am running Photon Debug in...

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PhotonNetwork.connectedAndReady Problem

Hi,I've got a problem when users go to background on mobile and come back. Photon gets disconnected after some time, which is expected. The problem is that I try reconnecting and I can see...

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Are remote photon views instantiated after OnJoinedLobby is called?

I tried adding all GameObjects of a particular tag to a list in OnJoinedLobby. Unfortunately it doesn't find anything. I'm assuming this is because the remote objects aren't actually instantiated in...

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Group room and set Up

Hi everybody !There is a way to "group" room of the same scene? i have multiple scene and i don't want that player of scene 1 join room with player on scene 2 i'm talking about in case that roomX is...

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MicWrapper does not support suggested frequency !

Hi,After many tries, I still have this issue since ive downloaded photon voice. Please help" MicWrapper does not support suggested frequency 24000 (min: 44100, max: 44100). Setting to...

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How to check online whether the player having only the player's name.

Hello! I'm trying to implement a private chat. I have an inputField in which I enter the name of the required player. While sending a message, I need to check whether this player is online, how do I do...

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Keep a room Open 1 minute after player quit

Hi everybody ! first sorry about my bad english, i'm french I'm doing a 2d game like a little MMO, and i want to kniw if it's possible to keep a room open just 1 minute after the last player quit I...

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PUN - Room Creation

Hi,We have requirement in which we have to individually send message to some other user and play game with him. One work around is each user creates its own room. Let say user A and B creates two rooms...

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