Add around 1000 players in one room.
Hi,We have a specific requirement for our game where we require at most 1000 players in one room, because its a GPS based interaction game. Is this approach possible in photon? If yes, then what can we...
View Article[PunRPC] causes movement synchronization lag
Hi, I was wondering if I could get any help. I am making a multiplayer fps game. I sync movement using photon view observing photon transform view - with lerping. However, when ever I send out an RPC...
View Article(Beginner) Where to start for adding Photon Chat to a game?
Hello; I am adding networking capabilities to a turn-based card game in Unity which requires a simple chat. After struggling with UNET for quite some time, I have decided to jump to Photon. However,...
View ArticleMy game is laggy
Hi I'm making a top down 2d space game. It is a drop in, drop out game. I have five AI controlled ships on the map as well as up to 10 meteors, and as of right now two player controlled players. I...
View ArticlePHOTON ENEMIES SCENE GLOBAL
Hi guys, when I connect a room and the enemies are spawned before per other player the enemies don't appear for me just for other player for spawned the enemies don't do part of the scene global but I...
View ArticleCreating Grid with photon
hi,i am creating a tile grid with prefab. that prefab hold the photon view component and num of tiles in grid are 3000. i am getting illegal 0 error when tiles instantiating in the scene. what i am...
View ArticleIs it possible to do Bolt "Compile Assembly" in command line?
our unity project use bolt, and now we want to use some daily build system likes JenkinsI can't find how to Compile Assembly in command line.
View ArticlePhotonServerSettings "Run in Background"?
startup guide appears outdated, the docs search and forum search can't find it either :P super mysterious setting, indeed!Thanks
View Articlehow to stop others people using my photon server?
i installed photon sever in my server, i only need set ip:9090 in my game client, but It's really not safe, if any one know my server ip,they also can use my server for his game client,so how to stop...
View ArticleWrite&Read Locks
Some questions. Firstly see this code: void HelloWorld { using (WriteLock.TryEnter(readWriteLock, 1000)) { SuperFunc() } } void SuperFunc() { //Something... } 1.I called function SuperFunc() with...
View ArticlePrefab.Instanciate() - How to use it in a different folder location
I was not able to spawn a prefab using the Instanciate() method from the BoltSingletonPrefab outside of your sample project. Is it possible to change the default location?
View ArticleNEED HELP WITH MY SCRIPT CAMERA SHAKE
i use unity's FPS controller.i manage to make camera shake on the other players.the idea is. i shoot, my camera shakes. and when enemy is hit, his camera shakes as well. like feeling the impact.so i...
View ArticlePUN and async games
I've been looking around online for tips on how to make an async, turn based game. I haven't found many recent answers but from what I've read, realtime and playfab was the way to go (about a year ago)...
View ArticleClient disconnects from room when firing beams - PUN Basics Tutorial
Hey all, I just started learning Photon today. I'm doing the PUN Basics Tutorial. Completed through part 8. Testing a single client. Running around works fine, but when I turn on the eye beams (Left...
View ArticleWeird audio distortion in Photon
Hey all,We've been having some odd problems with photon voice since updating to the latest version from an older one. In some sessions, audio will have an odd 'stuttering' quality, like half the frames...
View ArticleRPC with PhotonTargets.Others does not reach others.
Hello.I've recently decided to convert my project from Unity's Networking to Photon. Now I am in the process of reworking everything. For the most part I can see that Photon has a simpler way of...
View ArticlePUN countdown timer
Hi i need implement a countdown timer using PUN, I write this code but for each player I send a RPC and the timer decrease quickly... How can I resolve, I thought I must delegate to the MasterClient...
View ArticleLog language
Why logs from PhotonServer written on Russian not in English? I want getting it on English(Windows language is Russian)
View ArticlePhoton instantiates too many Players and Scene Objects
Hey, currently i'm working on a networking problem i faced this week. My room has a max. player setting of 2 Players, set through:PhotonNetwork.CreateRoom(null, new RoomOptions() { MaxPlayers = 2 },...
View ArticlePhoton Stopping problem
Hi.We use photon server and loadbalancing to store player data on an sql server 2014. Recently , our users grow and we have encountered a few problem . The main one is that the cpu usage of our virtual...
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