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25+ NPCs that two players can interact with

I'm making a game where a game room will contain 2 players and on the order of 25-40 NPCs that the players can attack. The NPCs have simple behavior with no complex pathfinding requires (just move...

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multiple scenes possible in PUN?

Is it possible to have multiple scenes at the same time in PUN? so when player touches a door in world 1 and gets teleported to World 2.

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How to call a rpm in an object with id?

Hello! I have a photonView ID of a certain gaming object, how do I call it rpc?

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Detect Peer Disconnect On Server

Hi.How Can I detect if any peer disconnected on photon server so I can for example set a isOnline bool on my Sql Database.Thanks

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Use time counter Chest

Hi everybody !I'm doing a 2d Game with photon and i want to know if it's possible to check the "real" time.I want to do a 24h counter chest , but i don't want to use the time of the smartphone, it's to...

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PUN Voice 1.4 Release

Where are the release notes for the Unity asset store update of PUN Voice?Or, what are the changes from the previous version?Thanksjules

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how to check how many clients are connected to photon server?

hi all, im developing a unity game using photon server(self hosted) i want to view in the scene how many clients connected to the server.thank you.

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How it works Photon View?

I'm having trouble getting the other player to see changes in the game.In the tutorial (DemoBoxes) only the fact that Photon View is in the object makes it work. What's wrong with mine?

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Error compiling with Ubuntu Linux x86_64

Hello again guys, I'm doing the Linux port for my PhotonCloud plugin for ShiVa engine and I have a new error I don't know how to fix right now ,I hope you can help me finding it or at least pointing to...

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OnPhotonSerializeView no Work

My function apparently is not working. I searched the forum and nothing helped.My photon view looks like this:I already moved Observe option.I have already made changes and test to change the observer...

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Cheaters new exploits

So theres been a modder going around in my servers crashing peoples gamesI don't know what he does but whenever he "closes" a room you can still see it in the list, but if you try to join you get this...

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Photon server - is it right for my purposes?

Hey folks, now it must have been a year since I asked some tosh question about integrating the Unreal engine with photon server etc. Anyway, after working heavily with a couple of game engines (notably...

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How to sync text in unity photon server?

hi all, i need help in developing a realtime photon server (selfhosted )using unity3d i want to sync text object in photon server.example "score","text"...etcthankyou.

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PhotonNetwork.LoadLevel not working in the updated PUN!

Hello. I have been using PUN Free Version for about 8 months now, and right now, just before the Game Release, I upgraded to 95$(100CCU) plan. After I bought it in Asset Store, and reimported it in my...

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How to check if the value of CustomProperties equals something?

HelloI have been cracking my head today against the possibly the simplest thing ever in Photon but I just seem to be unable to get the idea.Situation:Two players in a room. They choose a character and...

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Moved: how to check how many clients are connected to photon server?

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Moved: How to sync text in unity photon server?

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Why does OnTriggerEnter calls on client and master

Whenever I pass over a trigger with the code below it's called on both client and master. private void OnTriggerEnter(Collider other) { PlayerTracker.Instance.ModifyHealth(PhotonNetwork.player, -10); }...

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Unable to get expectedCustomRoomProperties to work in Random Matchmaking.

I am attempting to filter the rooms a player can find in random matchmaking by using JoinRandomRoom and passing in a hashtable of properties by which to filter the available rooms. When I run two...

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(PUN) - Synchronization?

Hello everyone. I'm doing some tutorials, all simple for now. But, when creating the room and on the same pc log me in, no one can see changes in the scene.Why?using System.Collections; using...

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