Player.getIsMasterClient() giving wrong result?
Hey, I have this function from LoadBalancingListener override void PhotonLoadBalancingListener::joinRoomEventAction(int playerNr, const ExitGames::Common::JVector<int>& playernrs, const...
View ArticleDetected issue with Unity 5.4 - Changing scene - OnLevelWasLoaded() method
In Unity 5.4, OnLevelWasLoaded() method has been deprecated. Photon Engine knows this and has commented the method OnLevelWasLoaded() located at PhotonHandler.cs. However this causes that the method...
View ArticleUnity display player list in room with unity's new UI
Hello photon engeeners, photon developers and game developers who uses photon:) I'm making a awaiting lobby inside room. Inside room lobby designed that to see connected players to existing room max 10...
View ArticlePhoton Server Crashed Twice This Week
Hi,Photon Server did crash today and it was unresponsive, we had to restart the server. This is the custom dump created after the crash:-Dump Summary------------Dump File:...
View ArticleProblem with keeping the position of a game object synced between clients.
So, only one of the clients (the one who connects first) can actually move the game object so that it moves on everyone's screens. If I move the gameobject from the secondary client, it moves on that...
View ArticlePhotonNetwork.PrefabPool for instantiating local objects?
Hi,Is there any good reason that PrefabPool only used for instantiation of remote objects and not for local objects? This is inconsistent for API like PhotonNetwork.Instantiate(), in that it always...
View ArticleSynchronize object one last time before pause?
Hello,I'm finding that updating a synchronized property on a PhotonView during OnApplicationPaused is not getting sent over the wire to other clients - I suspect this is because object updates happen...
View ArticleHelp Me About Tutorials?
Hey,I Need Help!I Can't Find Where the tutorial about HelloWorld1 or HelloWorld2 . Can anyone else give a url to me?
View ArticleService shutting down: not licensed. Errorcode: 105
Hello Guys, I Need Help!!! I Can Start PhotonTHE LOG 3124: 22:00:48.474 - Destroying CLR dispatcher3124: 22:00:48.474 - Destroying CLR applications3124: 22:00:48.475 - ~CCLRApplicationCollection() -...
View ArticleObject Synchronization just after joining a room
Hi: When a new player joins a room, There seems to be a little time difference before object synchronization like game characters from server to this player. So it's difficult to visit these objects...
View ArticleObject Spown !
Hello, I would like to know how to make an object spawn?Can anyone give a script template in JavaScript me.I with Photon little experience!
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleHow long of a string can a roomproperty be?
i need to a roomproperty to contain a huge string with positions of different game objects, this room property is not visible in the lobby, only for the room.Any limits? At what point will it affect...
View ArticleError compiling Android NDK
Hello guys, I'm trying to compile the last version of the example LoadBalancing for Android NDK. I tried with Visual Studio 2010 and 2015 with VisualGDB installed, and also via cygwin + ndk-build, I...
View ArticleThe connection to the master server does not work.
Please help me.The connection to the master server does not work."PhotonNetwork.ConnectUsingSettings(“v1.0“);" in the place of, "PhotonNetwork.connected: False " comes out error that.In fact, even when...
View Articlesecuring the connection
Hi all,So I'm using PUN and setting up connections and rooms using the standard code:PhotonNetwork.ConnectUsingSettings("1.0");PhotonNetwork.JoinRandomRoometcMy question is, if someone obtains our...
View ArticleGameObject Instantiated before Scene Completes Loading when Joining Room
I am just getting started using PUN and OnSite server with Unity. Overall it's going well. I'm able to create a lobby and use it for clients to join a room. I've set it up so that a UMA character...
View ArticleRPC queue
There are 8 users.1. users Rpc.call("test",allusers); time 00:00:00:012. users Rpc.call("test",allusers); time 00:00:00:026. users Rpc.call("test",allusers); time 00:00:00:033. users...
View ArticleIs it possible to run PhotonServer without PhotonControl
A have battle server on Unity and some other server nodes (Master server, Chat server and others), that runs using my own network framework. I try to add Photon UDP as transport to my network framework...
View ArticlePhoton server and IPv6
My update build was rejected by Apple today because the reviewer can't connect to the server and it seems it's because my game / server does not support IPv6. I read the forum and it seems the newer...
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