Steam SDK
I saw a few posts here on Steam SDK for Bolt. I didn't want to post mid thread on their topic, so my apologies if you would have preferred that method.I'm setting up my game to go into Greenlight by...
View ArticleDuration of buffered RPCs
Hi,When using buffered RPCs, e.g. PhotonTargets.AllBuffered, how long will the RPC 'history' be remembered? Will all buffered RPCs be remembered for the whole lifetime of the room? Or are they expired...
View ArticleHow both players can control the soccer ball in 2 player football game
I'm building a 2-player football game and using PUN for networking.Only player-1 can control the ball who is a master client where as player-2 can not control the ball even if it snatches the ball from...
View ArticleNot Connected when using proxy or VPN on Android
Hello,We are using PUN to connect to a self hosted server . We can reach it successfully when not using VPN but we can't connect when using a VPN.Our platform is Android . Is there any workaround...
View ArticleNot both transmitting voice, but just the client that was started last
Does any possible explanation for this behavior come to mind?- I have 2 clients to test -- whichever I start first will be able to hear the other, but the other won't be able to transmit to the first-...
View ArticleRoom List UI sample
Hi Everyone, Please find an update on the PlayerList UI sample I started some time ago, you have now the same list but for Rooms, showing how to listen to room properties change and one amongst many...
View ArticlePhoton self hosted + WebGL
Hi guys,I'm having some trouble trying to setup up a self hosted Photon on Amazon EC2 for a WebGL game.For testing pourposes I'm building the exact project from the Unity Asset Store (Photon Unity...
View ArticleDo not run server in Server Control
Just starting to learn the photon and the server can not start the server, I attach the log to launch. What could be the problem?http://pastebin.com/NSEq8w28http://pastebin.com/YuN5J85C
View ArticleError compiling Android NDK
Hello guys, I'm trying to compile the last version of the example LoadBalancing for Android NDK. I tried with Visual Studio 2010 and 2015 with VisualGDB installed, and also via cygwin + ndk-build, I...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleSay another target what to do.
Hello. I use PUN in my unity project. So please, help me with this task:I want to say some specific target to do something. Namelly OnSomethingHappened() I want to call function of some object (for...
View ArticleCant rejoin server
Hey there,when i enter the multiplayer server and quit into another (no PUN) scene, i can't rejoin the multiplayer.Get this error:ConnectUsingSettings(9failed. Can only connect while in state...
View ArticleGetting problem with get and set custom properties of room ?
Hi I am trying to set custom properties of room from reference :https://doc.photonengine.com/en/realtime/current/reference/matchmaking-and-lobby the copied code in unity editor : RoomOptions...
View ArticleWhen can i count on PlayerProperties being synced?
Hello,I have an application where I'm setting custom properties for each player locally before they connect Photon. I'm wondering if I can then count on those player properties being available to other...
View ArticleGameObject Jump or Slip From Some where else(sometimes (0,0,0)) When Instantiate
Hi. I'm using PUN and having Slip-Problem.My project is different one, but this YouTube 24:31 have same problem.When PhotonNetwork.Instatiate especially on Slave Client.Can someone say me how to avoid...
View ArticleCan PunRpc be passed from parent gameobject to child
Hello,I have a gameObject that has PhotonView attached, then I have other child objects connected to that parent.Those child objects need to communicate over the network using RPC. But it seems with...
View ArticleRemove cached RaiseEvent
Hi, I have a chat code that use events to send messages to other players so I want them to be cached so if a player join the room can read the messages previously sent but also I want to limit the...
View ArticleIs anything called before a player disconnects?
My weapon pickup / drop system is almost working. Each weapon has a photon view set to takeover, when a player picks up a weapon, that player takes over the weapon's photon view and the weapon is set...
View ArticleHttpWebRequest(Response) sometimes crashes Photon totally
Hello.. sorry for the question spams, but there are some milestones I cannot get over..So I have this function(this web request)HttpWebRequest someRequest = HttpWebRequest.Create (URL) as...
View ArticleIs there any way for a custom log4net implementation on the server side?
Hi.is it possible to use a custom log4net implementation on the server side and to force the default logging of photon to use this implementation?I get it up and running so far that I can use my own...
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