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Steam SDK

I saw a few posts here on Steam SDK for Bolt. I didn't want to post mid thread on their topic, so my apologies if you would have preferred that method.I'm setting up my game to go into Greenlight by...

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Duration of buffered RPCs

Hi,When using buffered RPCs, e.g. PhotonTargets.AllBuffered, how long will the RPC 'history' be remembered? Will all buffered RPCs be remembered for the whole lifetime of the room? Or are they expired...

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How both players can control the soccer ball in 2 player football game

I'm building a 2-player football game and using PUN for networking.Only player-1 can control the ball who is a master client where as player-2 can not control the ball even if it snatches the ball from...

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Not Connected when using proxy or VPN on Android

Hello,We are using PUN to connect to a self hosted server . We can reach it successfully when not using VPN but we can't connect when using a VPN.Our platform is Android . Is there any workaround...

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Not both transmitting voice, but just the client that was started last

Does any possible explanation for this behavior come to mind?- I have 2 clients to test -- whichever I start first will be able to hear the other, but the other won't be able to transmit to the first-...

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Room List UI sample

Hi Everyone, Please find an update on the PlayerList UI sample I started some time ago, you have now the same list but for Rooms, showing how to listen to room properties change and one amongst many...

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Photon self hosted + WebGL

Hi guys,I'm having some trouble trying to setup up a self hosted Photon on Amazon EC2 for a WebGL game.For testing pourposes I'm building the exact project from the Unity Asset Store (Photon Unity...

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Do not run server in Server Control

Just starting to learn the photon and the server can not start the server, I attach the log to launch. What could be the problem?http://pastebin.com/NSEq8w28http://pastebin.com/YuN5J85C

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Error compiling Android NDK

Hello guys, I'm trying to compile the last version of the example LoadBalancing for Android NDK. I tried with Visual Studio 2010 and 2015 with VisualGDB installed, and also via cygwin + ndk-build, I...

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IPv6 for Unity iOS Exports

Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...

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Say another target what to do.

Hello. I use PUN in my unity project. So please, help me with this task:I want to say some specific target to do something. Namelly OnSomethingHappened() I want to call function of some object (for...

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Cant rejoin server

Hey there,when i enter the multiplayer server and quit into another (no PUN) scene, i can't rejoin the multiplayer.Get this error:ConnectUsingSettings(9failed. Can only connect while in state...

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Getting problem with get and set custom properties of room ?

Hi I am trying to set custom properties of room from reference :https://doc.photonengine.com/en/realtime/current/reference/matchmaking-and-lobby the copied code in unity editor : RoomOptions...

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When can i count on PlayerProperties being synced?

Hello,I have an application where I'm setting custom properties for each player locally before they connect Photon. I'm wondering if I can then count on those player properties being available to other...

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GameObject Jump or Slip From Some where else(sometimes (0,0,0)) When Instantiate

Hi. I'm using PUN and having Slip-Problem.My project is different one, but this YouTube 24:31 have same problem.When PhotonNetwork.Instatiate especially on Slave Client.Can someone say me how to avoid...

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Can PunRpc be passed from parent gameobject to child

Hello,I have a gameObject that has PhotonView attached, then I have other child objects connected to that parent.Those child objects need to communicate over the network using RPC. But it seems with...

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Remove cached RaiseEvent

Hi, I have a chat code that use events to send messages to other players so I want them to be cached so if a player join the room can read the messages previously sent but also I want to limit the...

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Is anything called before a player disconnects?

My weapon pickup / drop system is almost working. Each weapon has a photon view set to takeover, when a player picks up a weapon, that player takes over the weapon's photon view and the weapon is set...

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HttpWebRequest(Response) sometimes crashes Photon totally

Hello.. sorry for the question spams, but there are some milestones I cannot get over..So I have this function(this web request)HttpWebRequest someRequest = HttpWebRequest.Create (URL) as...

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Is there any way for a custom log4net implementation on the server side?

Hi.is it possible to use a custom log4net implementation on the server side and to force the default logging of photon to use this implementation?I get it up and running so far that I can use my own...

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