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Problem with TransformView

Hi,I think there's a problem with PhotonTransformView class. In particular, when network position is interpolated with "EstimateSpeed" mode, the code is the following: case...

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Please help a noob understand the networking options

Hello,I have some questions regarding networking choice, particularly the pros and cons of PUN vs Bolt+Steamworks. I made a post about it on the PUN forum...

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Manually disable/enable replication of a state property

Hey folks,I want to disable the replication of the position of an entity. Is this possible?Basically what I am trying to do is that a server replicated unit should be parented to a predicted (server...

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Permissions of lobby creating

Hello guys I have few questions.1stWhen I use my api key for game how can I protect my server from not being used by someone else who decompile the source and get my api key.2ndHow can I protect my...

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ReconnectAndRejoin: AuthValues == null is not correct?

I am attempting to use PhotonNetwork.ReconnectAndRejoin() to get back in a room after a mobile user gets disconnected by the OS when the app goes to the background.It doesn't seem to work and throws an...

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PhotonViews change Owner Mode to "Fixed" after Unity restart

Using PUN 1.75 and Unity 5.4, my photonViews attached to my prefabs reset the Owner mode after every Unity restart to "Fixed".Also, I am getting an warning message in the log caused by...

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PluginReportedError Error code 32752

Hi Photon,We got below issue on 8th Sep evening time, we faced this issue for almost 3 Hrs, after that issue is solved itself.We are Using Playfab Dashboard created Photon ID's .const int...

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Please help a noob understand the networking options

Hello all.For starters, thanks for taking the time to read this post and provide your feedback and help. This post is a bit longer than needed, but I think some extra info might help you better...

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How can i kick the inactive user?

PhotonNetwork.CloseConnection(PhotonPlayer) not works on already inactive users.

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WebGL: UnusedBytecodeStripper2.exe did not run properly

Hello! I try to build project which contains Photon Unity Networking (last version from Asset Store) in WebGL.But there are 3 same errors:Error building Player: Exception: C:\Program...

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Received OnSerialization for view ID 21

I can figure this out.I keep getting this warning and it is thrown every frame. I cant find a view with id 21, I dont know why it is trying to access this view idI think it somehow is related to the...

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Seperating room into 2 teams

I forgot to mark this as a Question instead of Discussion, and I'm unsure on how to delete it.If a moderator could do so I'd appreciate it, or someone let me know if I'm able to do so myself!Question...

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Seperating room into 2 teams

Hi!I'm relatively new to Photon but I've been getting along with it pretty well so far.My game has 8 players per room, which I need to seperate into 2 seperate teams of 4.What's the best way to do...

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Steam + Mac OS + Windows with Photon

Hey guys! First of all sorry for my bad english. I have a mac. I want to develop online top down shooter game for steam.I have some questions...* Can i develop game with my macbook or am i need pc? is...

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Serialize Scriptable Object

Hey Guys,I have a problem that i want to send an rpc with a scriptable object parameter and i can't use Resources.load cuz it takes a long time to do it in my case so i hope guys that u have some kind...

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Movement smoothing

Is there any diffrence between "Lerp to last known position" and "TransformView default" in the Movement Smoothing preview? Or it is exactly the same?

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Photon self hosted + WebGL

Hi guys,I'm having some trouble trying to setup up a self hosted Photon on Amazon EC2 for a WebGL game.For testing pourposes I'm building the exact project from the Unity Asset Store (Photon Unity...

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UE4 photon particle demo doesn't work

Hi, guys !I've been trying to run photon demo for unreal, followed by steps described in http://doc.photonengine.com/en/onpremise/current/sdks-and-api/sdk-unreal-engineBut after all these...

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How to know when a BoltEntity has received initial state data on spawn on client

In UNET I would use OnStartClient, that method is called when an object is spawned and has all of it's state data available. How can I do the same in Bolt? At the moment, in Attached I start a...

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PC vs Mac

Can PC's and Mac's play with each other

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