MasterClient player not shown on all clients
Hello,Let me explain my game's scenario:Players are in the main menu scene, they matchmake randomly into rooms. When the room is full they select the character they want to play with and press the...
View ArticleHigh ping in game. Need solutions.
Hi there. I am currently working on an online multiplayer game. But the issue is that i am getting PING in excess of 320 all the time. So, it is very difficult for me to sync the correct positions of...
View ArticleCCU and Rooms counted twice
Hello,I have a weird issue with the analytics available in the "realtime" session of the PhotonEngine Website.All my CCU and rooms created are counted twice...When I create room and connect two players...
View Articlehow to get master client id when master client left from room?
hello, I use C++ client.userA : master clientuserB : guest client 1userC : guest client 2When userA left from room, both userB and userC looks like room master.I checked which user is room master by...
View ArticlePhoton Cloud timeout?
Anyone else having issues connecting? C:\Users\Playful>tracert ns.exitgames.comTracing route to nameserver-us.cloudapp.net [40.121.55.78]over a maximum of 30 hops: 4 9 ms 7 ms 7 ms...
View ArticleHow to show players name in UI panel once game starts?
I'm trying to make a one vs one game, but I am having trouble displaying both players names. I have made a simple game scene, that launches only when 2 players are joined (min 2 players, max 2...
View ArticleCalculate physics2D on server side and send values to clients.
What is the easiest way to add calculating of physics2D on own photon server? I want to all clients would have identical values. It has to calculate ragdoll bodies (position, rigidbody2D,...
View ArticleHingeJoint2D sync.
Ragdoll (HingeJoint2D actually) is most important part of my game.What is the best way to sync (smooth and accurately) objects, which bonded with HingeJoind2D?I try lerp their positions/rotations to...
View ArticleHow to connect to localserver by app name using javascript SDK
Hello ! Using Unity or .Net , I use appname parameter to connect to my gameserver, when use javascript SDK : class PhotonPeer has only connect method without parameter. How do I connect to my...
View ArticleComplications with sending hashtables over the network
Hi all,I'm not sure whether this is a bug, an architectural issue, or that maybe i'm just doing something wrong, but here is what I have discovered:- when sending a hashtable TO the network (in an...
View ArticleBytecode stripper fails for iOS builds no matter what. Unity 5 Plus. Mac OSX.
I get the following any time I include Photon SDK (1.75 via Unity Asset store) in any project, even a blank one with nothing in it but PUN Demo Hub. Unless fixed I cannot use Photon for anything.I am...
View ArticleCreate Room No overloaded Method Error
CheckPlayerNameAndRoom(); PhotonNetwork.player.name = playerName; Hashtable setMapName = new Hashtable(); setMapName["MapName"] = allMaps[selectedMap].mapName; setMapName["RoundDuration"] =...
View ArticleWhat plan to choose?
Hello im preparing a gamd for android (not mmo type) but i have no idea how much players it will have and 1000 ccu looks very few, what should i do?
View ArticlePlayer Smoothness across network
Hello everyone, I have been working on a project with multiplayer and the moment of the player is working however it is very glitchy and jitters a lot. Is there a way how I can make move moment...
View ArticleMessages per second incorrect?
Hello,I just wanted to make sure I am not going crazy here. I have a bit of a problem with the messages per second, it looks like either the analyze page on photonengine.com is incorrect or I am doing...
View ArticleTutorial Can't Connect
I am evaluating Bolt, I went through tutorial 101 and my client won't connect to the server. I can get the sample connecting without any problems. It just says it is "retrying connect..." but never...
View ArticleDoes photon voice Hosted only in Photon Cloud?
Does photon voice Hosted only in Photon Cloud?Can the photon voice deployed in my photon server(not in cloud)?
View ArticleUnity 5.5.0b3 gives errors.
Hi.I just updated to Unity 5.5.0b3 for testing, and PUN+ 1.75 here gives these four errors:Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs(152,13): error CS0103: The name...
View ArticlePrefab with multiple bolt entities
Hi, my player is structured as follow:Parent - empty game object to group everything, this is the root of the prefab--- Player - BoltEntity that manages player movement and all other behaviors the...
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