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Channel: Recent Discussions — Photon Engine
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Question about behavior of PhotonPeer after failure to connect to server

If I attempt to connect an ExitGames.Client.Photon.PhotonPeer to an unhosted local port (nothing is listening on this port), then eventually the DebugReturn method of the IPhotonPeerListener...

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.SetCustomProperties() Sets Properties for ALL Players...

When I use PhotonNetwork.player.SetCustomProperties, it sets the property for ALL players, not just mine. I thought it was only supposed to change the property of my player?

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Question about creating a board game based on turns (I'm sorry if I'm retarded).

I've spent hours largely staring at my screen feeling completely inept, even after reading documentation, and watching tutorials.I'm trying to create a board game, I want to allow players to connect...

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ReconnectAndRejoin: AuthValues == null is not correct?

I am attempting to use PhotonNetwork.ReconnectAndRejoin() to get back in a room after a mobile user gets disconnected by the OS when the app goes to the background.It doesn't seem to work and throws an...

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How to ping manually to all region servers?

Hi, How to manually ping all region servers & get list all. This happens initially automatically but want this to do manually when I want it. I am not finding api for that.

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Say another target what to do.

Hello. I use PUN in my unity project. So please, help me with this task:I want to say some specific target to do something. Namelly OnSomethingHappened() I want to call function of some object (for...

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Photon Cloud timeout?

Anyone else having issues connecting? C:\Users\Playful>tracert ns.exitgames.comTracing route to nameserver-us.cloudapp.net [40.121.55.78]over a maximum of 30 hops: 4 9 ms 7 ms 7 ms...

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Takeover not successful on Networked Scene Objects with Photon Views.

We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon...

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Parenting A player to B player after collision.

Hello I need help.. I don't know how to parent between players after collision.I want to achieve like this on the network. void OnTriggerEnter(Collider other) {  if (other.gameObject.tag == "APlayer")...

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PhotonViews change Owner Mode to "Fixed" after Unity restart

Using PUN 1.75 and Unity 5.4, my photonViews attached to my prefabs reset the Owner mode after every Unity restart to "Fixed".Also, I am getting an warning message in the log caused by...

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UE4 photon particle demo doesn't work

Hi, guys !I've been trying to run photon demo for unreal, followed by steps described in http://doc.photonengine.com/en/onpremise/current/sdks-and-api/sdk-unreal-engineBut after all these...

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Android sdk

Hello all,i want use you sdk in my android game. i also downloaded you sdk "Photon-AndroidNDK-Sdk_v4-1-3-3". but i am not able to use it because in this sdk i found c and c++ class. please guide me how...

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Operation failed: OperationResponse 226: ReturnCode: 32765 (Game full)....

what it is problem ?

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PUN + Android build error

Hi,I'm using Unity 5.4.0f3 Personal. I just finished an iOS game and everything worked wonderfully. However, I changed to Android and when I build it returns me this error:Connect() to...

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Voice and UFPS Multieplayer.

I have a question. Why isn't it available in the downloadable scene (from the scene with a list of rooms) , but if you start the game from it, it works? Prompt if not difficult.

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Not both transmitting voice, but just the client that was started last

Does any possible explanation for this behavior come to mind?- I have 2 clients to test -- whichever I start first will be able to hear the other, but the other won't be able to transmit to the first-...

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PC vs Mac

Can PC's and Mac's play with each other

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GameObject Jump or Slip From Some where else(sometimes (0,0,0)) When Instantiate

Hi. I'm using PUN and having Slip-Problem.My project is different one, but this YouTube 24:31 have same problem.When PhotonNetwork.Instatiate especially on Slave Client.Can someone say me how to avoid...

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Why is EmptyRoomTtl commented? I Need it!

I want to set EmptyRoomTtl to 0 when PlayerTtl is not 0 in creating game. but RoomOptions.EmptyRoomTtl is commented in LoadbalancingPeer.cs line ~1341.In other place, i saw this: if...

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Offline mode connecting online anyway!

Hi,I'm having some trouble with the 'offline mode'. The multiplayer side is working fine as I expected, but I also added an option to play 'offline', as a simple single player practice mode. For that,...

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