Messages
Hello,I've been wondering about the prices on the photon prices page, the packages include Msg/s per room.What are considered as messages? Are they photon chat messages? or RPC calls? or anything else...
View ArticleCustom Room Properties Not Updating?
Hello! I'm having an issue similar to this one: http://forum.exitgames.com/viewtopic.php?f=17&t=4947 I don't see that they got a resolution though. Basically, my issue is that I'm setting up custom...
View Articlehow change Regions?
how change Regions?https://doc.photonengine.com/en-us/realtime/current/reference/regionsloadBalancingClient.ConnectToRegionMaster("us"); // not work . not exist declarationor...
View ArticleReceived OnSerialization for view ID 21
I can figure this out.I keep getting this warning and it is thrown every frame. I cant find a view with id 21, I dont know why it is trying to access this view idI think it somehow is related to the...
View ArticleIs it possible to get AvailableRegions without joining Lobby?
Hi,We want to control AvailableRegions from our server. we are fetching region codes from our server and then using PUN code to ping regions. I am able to do that using below...
View ArticleHow can i kick the inactive user?
PhotonNetwork.CloseConnection(PhotonPlayer) not works on already inactive users.
View ArticleAnimation Trigger not working but all others are.
Hi guys!So this is probably an easy fix, and im just being numb... currently I've set up the most base framework for my game. Im new to networking with PUN and am enjoying it thus far!My issue is...
View ArticlePhoton Server timeout?
Our project had trouble connecting to the Photon Server for the past two days.PhotonNetwork.connectedAndReady was always false after calling PhotonNetwork.ConnectToRegion with asia or eu...
View ArticleNew release gives Assets/Photon Unity...
I just pulled the new release of Photon PUN and Photon Chat. and I get this error.Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs(655,22): error CS0122:...
View ArticleAndroid demo building fails
Hi,I'm trying to build demo_basics example from the Android-NDK SDK. For some reason, I'll get the following...
View ArticleWorldwide/Global Matchmaking Questions
Since Latency is not really an issue in our game, we are thinking about matchmaking players worldwide with each other.To do so, we thought about doing matchmaking on one region (maybe EU). Then the two...
View ArticleHow to show players name in UI panel once game starts?
I'm trying to make a one vs one game, but I am having trouble displaying both players names. I have made a simple game scene, that launches only when 2 players are joined (min 2 players, max 2...
View ArticlePeer Disconnect Callback
Hi, How to get call back if any peer disconnects from room? I want to show on all player's screen that XXX has left the game.
View ArticlePhoton Specific Variables
Hello, I'm trying to get a variable that is player specific that, when that specific player does something, it modifies only that player's variable. I believe the best way is a RPC and I'm unsure whats...
View ArticleRooms In Lobby
I create rooms with property IsVisible = true.In OnJoinedLobby() I call PhotonNetwork.GetRoomList() and also call PhotonNetwork.countOfRooms.When I do it in StandAlone version, I get real count.But...
View ArticleIs anything called before a player disconnects?
My weapon pickup / drop system is almost working. Each weapon has a photon view set to takeover, when a player picks up a weapon, that player takes over the weapon's photon view and the weapon is set...
View ArticlePhotonNetwork.PrefabPool for instantiating local objects?
Hi,Is there any good reason that PrefabPool only used for instantiation of remote objects and not for local objects? This is inconsistent for API like PhotonNetwork.Instantiate(), in that it always...
View ArticleAnimator avatar missing
I am using photon and uma. I have the characters updating and the umas are being generated but the animators avatar isnt there or it is missing. The avatar comes from the umas animator and when i...
View ArticleStuck with state connecting to masterserver
Just started happening, we've been using Photon for quite awhile now ( in development ). Were using the app-us.exitgamescloud.com server. Is anyone else experiencing this? Thanks.
View ArticleUpdates Per Second
In the performance tips documentation it says "Ramping up the number of updates per second makes a game more fluid and up-to-date.... PC based clients can go a lot higher. The target frame rate should...
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