MasterClient, Creating Rooms Newb?
Hi there,another day of gaining inches, not miles as a newb multi player dev, with photon.here are some questions that have come up today. If you can, please answer what you can.a) using autoJoinLobby...
View ArticleWebhooks with GameSparks
Hi, Im trying to setup webhooks with GameSparks I have my url setup like this:https://preview.gamesparks.net/callback/286806FRSf6P/photonHook/LPXRvTNnut3n20N1RTDgEfsJ13zaxjL5/?path=GameCreate?The...
View Article2D Onine Game
Hey all! I'm a new user of PUN and I have some problems. I have made an online game that is about up to four people joining a game and then shooting at each other and it's a one hit kill. The problem...
View ArticleNot hitting yourself
Hi there,First I made the player spawn their own spells (2D fireball).I made it work but it wasn't as I desired, a lot of issues with who decided when someone else has been hitSo now I have an...
View ArticlePhoton On Premise - Unity - Request for tutorial
Hi, I'm looking for an up-to-date tutorial on how to get going with a bare, simple version of the "MMO" type as on premise, i've watched the old video on youtube from 4 years ago but i couldn't get it...
View ArticleHow could I use PUN to pass and sync double variables between players?
Hi, I am trying to create an android app for muti-players by using the PUN. Right now what I have accomplished is that the app could join the lobby and create / join a room. Right now I am using two...
View Article"Loading Please Wait...." Message problem
Hello,I'm using Photon PUN. When the game starts, all the clients and the master client puts up a "Loading Please Wait...." message. Then the master client network instantiates all the scene objects,...
View ArticleBufferred RPC sent to client when its not ready
Hello,I have a game where when a player joins a room, a scene bundle is loaded from remote server which contains the scene and objects that can be picked up.When a player picks up an object, a buffered...
View ArticleTransferOwnership not working
Hi,I'm trying to use transferownership when a new object has been instantiated over the network. I see the message:TransferOwnership() view 1020 to: 1001 Time: 609and then:Ev OwnershipTransfer. ViewID...
View ArticleProper way to instantiate players in VR using PUN
I'm developing multiplayer game for HTC vive and looking for best practice of instantiating players in the network.So far my setup is to have PlayerController that will instantiate (not on network)...
View ArticleMaking sure PhotonNetwork.RaiseEvent reaches temporarily disconnected players
Hi!I'm using PhotonNetwork.RaiseEvent to broadcast events to all players passing sendReliable = true as a parameter.Some of the receiving players are temporarily disconnected at the time of my...
View ArticleHow to find other device without input ip address
How can one Android/iOS device automatically find other device without input ip address in the local network ?The article EnableLanBroadcast & Example doesn't help me.
View ArticleTransformView setting suggestions for VR game
Hi there,I'm transferring my VR game from Unet to Photon and would love to get some suggestions on how to best setup the transformView component and PhotonView on 2 objects in my game. The game is...
View ArticleMove from Photon Server to Enterprise Cloud?
Hi, we plan to develop or game server logic in our own server Photon Server SDK. Then we will eventually want to move to the Enterprise Cloud plan, so that we can host our erver-side logic in your...
View ArticleInternet connection loss not detected
Hello,I'm currently using PUN v1.66 (I encounter weird input issues with more recent versions)In my game if I disable the internet connection the game will not detect it nor call...
View Articleinternet connection availability
Hello,@Tobias , @vadim when i started game than i have already internet available but in between my connection is lost so i want to give message to player so he /she can understand that due to lack of...
View ArticleBest way to detect user disconnects
Hi,we are working on PVP game on iOS. User can turn off his wifi. Problem is that it took almost 10 seconds for client to realize that it was disconnected and getting OnConnectionFailed:...
View Articlewaiting room countdown trouble
Hello all, I'm having a little trouble on sending countdown timer with RPC.I have a waiting room which all connected (to the room) players gather in list. So when Player 1 creates room and waits other...
View Articleduplicate players from same ipaddress
hi, I noticed an issue today. I make a windows build and run it, and log in at the exact same time as my Unity logs in to the game, two players become the same name, this only happens when connecting...
View ArticleBest methods to fix lagged synced players when every position/rotation is...
Hello,We are making a tron-style multiplayer game, and well. Every position/rotation is really really crucial for each player because we have a trail that is behind the player at all times. Like the...
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