PUN freezes on MasterClient disconnect
Hi! When the MasterClient disconnects the other player clients hangs (all of them). I have already set the log to full to investigate what is happening but I don't even have a log (because it doesn't...
View Articlehow to sync or map animations in FPS game
First let me say I have experience in network coding of multiplayer games, but this is my first time using bolt. I am working on an FPS game where the the FPS animations of the player will be different...
View ArticleVisual Studio - References to Bolt assets break after Bolt Compile Assembly
Every time I compile bolt assembly in the Unity Editor, the references to all my Bolt assets break in Visual Studio break and I get the "missing directive or assembly reference" in visual studio. The...
View ArticleRoom msg limit?
Hey there,I'm wondering if Photon Voice also got a msg limit of 500 msg/room? I'm asking because Photon Voice is definitely exceeding it for me easily. My game is rather complex and I managed to...
View ArticleJoin Random Room with a friend party
¡¡Hola tios!!Tenemos un pequeño problema con JoinRandomRoom.Voy a tratar de explicar esto con un ejemplo fácil. Tenemos un juego con un Modo 1vs1. Un primer jugador se une a una habitación. Después,...
View ArticleCannot send op: 248 Not connected. PeerState: Disconnected in Offline mode
Hi,I am trying to add groups to the instantiation with: int[] groups = new int[] { 1,2,3,4,5 }; PhotonNetwork.SetReceivingEnabled(groups, null);I call this after I call offline mode = true and join a...
View ArticleSwitchToProtocol: Udp PhotonNetwork.connected: False
hey guys connected with setup wizard, have network connections enabled, but getting SwitchToProtocol: Udp PhotonNetwork.connected: Falsehave I missed something?using UnityEngine;using...
View ArticlePhotonTransformView extrapolation and collision
When I put a PhotonTransformView on objects in my 2d game and activate 'extrapolation', I have problems where the objects will be placed outside of the world if I have a big lag spike. The source of...
View ArticleNew WebGL Export errors
It seems like after updating to the latest version of Bolt, it no longer will export a WebGL version of the game. I did some hacking of the bolt/scripts/udpkit/DotNet/ folder files to force it into...
View ArticleWorking with IOS
Hi,We are game developers and have been working on a board game in unity. For multiplayer game we were using google game play service and GPGS plugin. With android all worked properly, However when...
View ArticleHow can I change other clients int health when I press space?
I want to reduce other clients/players health when I press space, but I don't know how I could do this. Every tutorial is with a collider. I just can't figure out how I could do this by just pressing...
View ArticleBest methods to fix lagged synced players when every position/rotation is...
Hello,We are making a tron-style multiplayer game, and well. Every position/rotation is really really crucial for each player because we have a trail that is behind the player at all times. Like the...
View ArticleHow could I use PUN to pass and sync double variables between players?
Hi, I am trying to create an android app for muti-players by using the PUN. Right now what I have accomplished is that the app could join the lobby and create / join a room. Right now I am using two...
View ArticleHingeJoint2D sync.
Ragdoll (HingeJoint2D actually) is most important part of my game.What is the best way to sync (smooth and accurately) objects, which bonded with HingeJoind2D?I try lerp their positions/rotations to...
View ArticleSerialize Scriptable Object
Hey Guys,I have a problem that i want to send an rpc with a scriptable object parameter and i can't use Resources.load cuz it takes a long time to do it in my case so i hope guys that u have some kind...
View ArticleRegarding web player development
After 2 years developing with unity, I finally have a confidence to learn making a browser multiplayer game. And just found out about Photon. What I want to achieve is, simply, a 2d pvp game with hack...
View ArticleWhat does isOwnerActive check?
I looked through the documentation and found nothing about the uses of isOwnerActive. I'm currently using it and it is working as I hoped it would, but it would be nice to have some more information...
View ArticleOther audio source disabled when I plug headphones on iOS
Hi,When I have a stream video using EasyMovieTexture on iOS, the audio stream stops working when I plug headphones. This doesn't happen if I don't use photon voice.I have an easy way for you to...
View Article[Unity freeze]
Hello, this is my problem : When I connect myself to the chat with these lines : m_ChatClient = new ChatClient(this); m_ChatClient.ChatRegion = "EU"; m_ChatClient.Connect(ChatID, "1.0", new...
View ArticleTakeover not successful on Networked Scene Objects with Photon Views.
We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon...
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