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4.0.5.0 WinPhone8 vs. 4.0.0.4: App doesn't create rooms.

Hello,I'm trying to update my 4.0.0.4 based game for using the 4.0.5.0 dlls. Referencing the new dlls and modifiyng the code to create the rooms using TypedLobby.Default, the client connects but is...

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Windows 10 Universal SDK, any news?

Hello,I urgently need to finish the porting of my game... Any way to obtain the W10Universal dlls?ThanksFlavio

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InRoomTime sometimes starts with random time

Sometimes when a client creates a room, and is therefore MasterClient, the InRoomTime.cs holds invalid values, rather than zero if it's not ready. Sometimes InRoomTime.RoomTimestamp is set to 1.5bn or...

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"Photon Voice Settings"

From this page: https://doc.photonengine.com/en-us/voice/current/getting-started/voice-for-pun Once you import Photon Voice to the project, a "Photon Voice Settings" section should appear to...

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"get_devices is not allowed to be called from a MonoBehaviour"

Hi,When I try to instantiate a prefab with PunVoiceRecorder (and it's two required components: PhotonVoiceSpeaker and AudioSource, plus a PhotonView), I get the error below:get_devices is not allowed...

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Problems with building for Windows Store and PUN v1.71

After upgrading to the latest version of PUN I can no longer build for Windows Store Universal 8.1At first when I build I get a bunch of errors like:Assets\Photon Unity...

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photonview.ismine and standard fps controller

I'm trying to just use the default first person controller. I can't figure out where to utilize PhotonView.isMine to govern the control of the player object. Any help would be greatly appreciated.

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Detect Collision between two bolt colliders

I've been trying to get a callback when two colliders collide. Is there a way to do this?Are OverlapShperes and RayCasts my only option?

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Problems when run WSA Windows 8.1 and PUN v1.72

On connect got error:Connect() to 'ns.exitgames.com' failed: System.InvalidOperationException: A delegate was assigned when not allowed. (Исключение из HRESULT: 0x80000018) at...

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Room max player limit reach with only one player

Hello everyone,We are having a strange issue. Our game have been using PUN for about 3 years and everything was working fine until last Friday. The issue, is the players are unable to join the room. We...

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PUN Unity3d WEBGL support

is photon cloud free support the webgl so we can use photon and then use webgl export without any change in networking code ??

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Plugins: Unable to load type xxx.xxx.PluginFactory from the plugin assembly

Hello,I'm upgrading my server application to 4.0 server's plugin system, and getting this error starting the server: ...2016-06-29 10:48:54,181 [1] ERROR Photon.Hive.Plugin.PluginManager - Got...

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What's the Command equivalent in Photon ?

I have the following code and i'm looking to rewrite it for Photon. What's the equivalent ? [Command(channel = (int)QosType.Unreliable)] private void CmdSetInputParameters(float horizontalMovement,...

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How to fill CustomGameProperties parameter properly for createRoom?

We're porting our game to HTML5 and we got a problem when trying to create room. In Unity we can submit custom properties as hashtable however with Javascript SDK, we're unable to do that. For example...

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Scene Instancing?

Just curious if there's a way to make an instance of a scene for every player. Say you have a player owned home, and it's held on a scene. Is there a way for a player to load their own version of that...

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Customized data type serialization problem

I want to seeialize my own custom data type, such as struct or class , how to do that ? the client use unreal4(C++ client SDK)

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Pirate World is very fascinated

Pirate World game is a fantasy-themed MMORPG with different systems that you can choose.

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No state change or after trying to create room that is already created

If trying to create a room that was already there, I was expecting to join it, or get some sort of error. Overriding onError and onReadyStateChange gives me nothing, it just fails silently as far as I...

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How do you make secure websockets work?

Whenever I chose to start the client with Photon.ConnectionProtocol.Wss, I get the following error:WebSocket connection to 'wss://app-eu.exitgamescloud.com:19090/' failed: WebSocket opening handshake...

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Measuring Voice Volume of Players and 3D Positional Voice Audio

Hi! I'm new to Photon Voice, and I was just trying out the tutorial. Things have been going well; I can hear my own voice when using the debug feature. However, I have a host of questions:Is there any...

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